public void pathDrawing(WorldCreatorCursor.WCCursorMode originalMode, NodeEditorFramework.Standard.PathData path = null) { pathCreator.Clear(); pathCreator.SetPath(path); taskInterface.CloseUI(); originalCursorMode = originalMode; SetMode(WCCursorMode.DrawPath); }
public void SetMode(WCCursorMode mode) { this.mode = mode; WCBetterBarHandler.UpdateActiveButtons(); translatingSectors.Clear(); }