Exemple #1
0
 public void LoadObject(string _Paht)
 {
     if (0 < _Paht.Length)
     {
         if (this.MainObject)
         {
             UnityEngine.Object.Destroy(this.MainObject);
             this.MainObject = new GameObject("MainObject");
         }
         this.AniList.Clear();
         this.AniObj.Clear();
         WBundleLoader.Load(this.MainObject, _Paht);
         this.bPathLoad = false;
     }
 }
Exemple #2
0
 private void Update()
 {
     if (WBundleLoader.IsComplete(base.gameObject))
     {
         this.RegistAniList();
     }
     if (Input.GetKeyDown(KeyCode.Escape))
     {
         this.URL_PATH        = string.Empty;
         FTPTreeGUI.isVisible = (this.bPathLoad = false);
         this.InitCamera();
     }
     if (Input.GetKeyUp(KeyCode.Insert))
     {
         this.bPathLoad = !this.bPathLoad;
     }
     if (Input.GetKeyUp(KeyCode.Home))
     {
         FTPTreeGUI.isVisible = !FTPTreeGUI.isVisible;
     }
 }