private static void ks() { if (Player.IsDead) { return; } var target = TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Magical); if (Menu.Item("ksW").GetValue <bool>() && W.IsReady() && target.IsValidTarget(W.Range) && W.IsReady() && W.IsKillable(target)) { W.CastIfHitchanceEquals(target, HitChance.VeryHigh); } if (Menu.Item("ksWR").GetValue <bool>() && R.IsReady() && W.IsReady() && target.IsValidTarget(W1.Range) && W1.IsKillable(target)) { R.Cast(); W1.CastIfHitchanceEquals(target, HitChance.VeryHigh); } }