Exemple #1
0
 private (GameObject, IReadOnlyList <VRMShaders.MaterialFactory.MaterialLoadInfo>) ToUnity(GltfData data, VRMC_vrm vrm)
 {
     // Model => Unity
     using (var loader = new Vrm10Importer(data, vrm))
     {
         var loaded = loader.Load();
         return(loaded.gameObject, loader.MaterialFactory.Materials);
     }
 }
Exemple #2
0
 static GameObject Import(byte[] bytes, FileInfo path)
 {
     using (var data = Vrm10Data.ParseOrMigrate(path.FullName, bytes, doMigrate: true, out Vrm10Data result, out MigrationData migration))
         using (var loader = new Vrm10Importer(result))
         {
             var loaded = loader.Load();
             loaded.ShowMeshes();
             return(loaded.gameObject);
         }
 }
Exemple #3
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 private (GameObject, IReadOnlyList <VRMShaders.MaterialFactory.MaterialLoadInfo>) ToUnity(GltfParser parser)
 {
     // Model => Unity
     using (var loader = new Vrm10Importer(parser))
     {
         loader.Load();
         loader.DisposeOnGameObjectDestroyed();
         return(loader.Root, loader.MaterialFactory.Materials);
     }
 }
Exemple #4
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 GameObject BuildGameObject(Vrm10Data data, bool showMesh)
 {
     using (var loader = new Vrm10Importer(data))
     {
         var loaded = loader.Load();
         if (showMesh)
         {
             loaded.ShowMeshes();
         }
         loaded.EnableUpdateWhenOffscreen();
         return(loaded.gameObject);
     }
 }
Exemple #5
0
    static GameObject Import(byte[] bytes, FileInfo path)
    {
        var parser = new GltfParser();

        parser.Parse(path.FullName, bytes);

        using (var loader = new Vrm10Importer(parser))
        {
            loader.Load();
            loader.ShowMeshes();
            return(loader.DisposeOnGameObjectDestroyed().gameObject);
        }
    }
Exemple #6
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 GameObject BuildGameObject(GltfParser parser, bool showMesh)
 {
     using (var loader = new Vrm10Importer(parser))
     {
         loader.Load();
         if (showMesh)
         {
             loader.ShowMeshes();
         }
         loader.EnableUpdateWhenOffscreen();
         return(loader.DisposeOnGameObjectDestroyed().gameObject);
     }
 }
Exemple #7
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        static GameObject Import(byte[] bytes, FileInfo path)
        {
            if (!Vrm10Parser.TryParseOrMigrate(path.FullName, bytes, doMigrate: true, out Vrm10Parser.Result result))
            {
                return(null);
            }

            using (var loader = new Vrm10Importer(result.Data, result.Vrm))
            {
                var loaded = loader.Load();
                loaded.ShowMeshes();
                return(loaded.gameObject);
            }
        }
Exemple #8
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        public void EmptyThumbnailName()
        {
            using (var data = Vrm10Data.ParseOrMigrate(TestAsset.AliciaPath, true, out Vrm10Data vrm, out MigrationData migration))
            {
                Assert.NotNull(vrm);

                var index = vrm.VrmExtension.Meta.ThumbnailImage.Value;

                // empty thumbnail name
                vrm.Data.GLTF.images[index].name = null;

                using (var loader = new Vrm10Importer(vrm))
                {
                    loader.LoadAsync(new VRMShaders.ImmediateCaller()).Wait();
                }
            }
        }
Exemple #9
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        async Task <RuntimeGltfInstance> LoadAsync(string path)
        {
            var data = new GlbFileParser(path).Parse();

            if (!Vrm10Data.TryParseOrMigrate(data, true, out Vrm10Data vrm))
            {
                throw new System.Exception("vrm parse error !");
            }
            using (var loader = new Vrm10Importer(vrm))
            {
                var instance = await loader.LoadAsync();

                // VR用 FirstPerson 設定
                var controller = instance.GetComponent <Vrm10Instance>();
                await controller.Vrm.FirstPerson.SetupAsync(controller.gameObject);

                return(instance);
            }
        }
Exemple #10
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        void LoadModel(string path)
        {
            if (!File.Exists(path))
            {
                return;
            }

            Debug.LogFormat("{0}", path);
            var ext = Path.GetExtension(path).ToLower();

            switch (ext)
            {
            case ".vrm":
            {
                if (!Vrm10Parser.TryParseOrMigrate(path, doMigrate: true, out Vrm10Parser.Result result))
                {
                    Debug.LogError(result.Message);
                    return;
                }
                using (var loader = new Vrm10Importer(result.Data, result.Vrm))
                {
                    var loaded = loader.Load();
                    loaded.ShowMeshes();
                    loaded.EnableUpdateWhenOffscreen();
                    SetModel(loaded.gameObject);
                }
                break;
            }

            case ".glb":
            {
                var data = new GlbFileParser(path).Parse();

                using (var loader = new UniGLTF.ImporterContext(data))
                {
                    var loaded = loader.Load();
                    loaded.ShowMeshes();
                    loaded.EnableUpdateWhenOffscreen();
                    SetModel(loaded.gameObject);
                }
                break;
            }

            case ".gltf":
            {
                var data = new GltfFileWithResourceFilesParser(path).Parse();

                using (var loader = new UniGLTF.ImporterContext(data))
                {
                    var loaded = loader.Load();
                    loaded.ShowMeshes();
                    loaded.EnableUpdateWhenOffscreen();
                    SetModel(loaded.gameObject);
                }
                break;
            }

            case ".zip":
            {
                var data = new ZipArchivedGltfFileParser(path).Parse();

                using (var loader = new UniGLTF.ImporterContext(data))
                {
                    var loaded = loader.Load();
                    loaded.ShowMeshes();
                    loaded.EnableUpdateWhenOffscreen();
                    SetModel(loaded.gameObject);
                }
                break;
            }

            default:
                Debug.LogWarningFormat("unknown file type: {0}", path);
                break;
            }
        }
Exemple #11
0
        async void LoadModel(string path)
        {
            if (!File.Exists(path))
            {
                return;
            }

            Debug.LogFormat("{0}", path);
            GltfData data;

            try
            {
                data = new AutoGltfFileParser(path).Parse();
            }
            catch (Exception ex)
            {
                Debug.LogWarning(ex);
                return;
            }

            var vrm = await System.Threading.Tasks.Task.Run(() =>
            {
                if (Vrm10Data.TryParseOrMigrate(data, doMigrate: true, out Vrm10Data _vrm))
                {
                    return(_vrm);
                }
                else
                {
                    return(null);
                }
            });

            if (vrm != null)
            {
                // vrm
                using (var loader = new Vrm10Importer(vrm,
                                                      materialGenerator: GetVrmMaterialDescriptorGenerator(m_useUrpMaterial.isOn),
                                                      doNormalize: m_useNormalization.isOn))
                {
                    // migrate しても thumbnail は同じ
                    var thumbnail = await loader.LoadVrmThumbnailAsync();

                    if (vrm.OriginalMetaBeforeMigration != null)
                    {
                        // migrated from vrm-0.x. use OldMeta
                        m_texts.UpdateMeta(vrm.OriginalMetaBeforeMigration, thumbnail);
                    }
                    else
                    {
                        // load vrm-1.0. use newMeta
                        m_texts.UpdateMeta(vrm.VrmExtension.Meta, thumbnail);
                    }

                    var instance = await loader.LoadAsync(new RuntimeOnlyAwaitCaller());

                    SetModel(instance);
                }
            }
            else
            {
                // gltf
                using (var loader = new UniGLTF.ImporterContext(data, materialGenerator: GetMaterialDescriptorGenerator(m_useUrpMaterial.isOn)))
                {
                    var instance = await loader.LoadAsync(new RuntimeOnlyAwaitCaller());

                    SetModel(instance);
                }
            }
        }
Exemple #12
0
        void LoadModel(string path)
        {
            if (!File.Exists(path))
            {
                return;
            }

            Debug.LogFormat("{0}", path);
            var ext = Path.GetExtension(path).ToLower();

            switch (ext)
            {
            case ".vrm":
            {
                var parser = new UniGLTF.GltfParser();
                parser.ParsePath(path);

                using (var loader = new Vrm10Importer(parser))
                {
                    loader.Load();
                    loader.ShowMeshes();
                    loader.EnableUpdateWhenOffscreen();
                    var destroyer = loader.DisposeOnGameObjectDestroyed();
                    SetModel(destroyer.gameObject);
                }
                break;
            }

            case ".glb":
            {
                var file   = File.ReadAllBytes(path);
                var parser = new GltfParser();
                parser.ParseGlb(file);

                using (var loader = new UniGLTF.ImporterContext(parser))
                {
                    loader.Load();
                    loader.ShowMeshes();
                    loader.EnableUpdateWhenOffscreen();
                    loader.ShowMeshes();
                    var destroyer = loader.DisposeOnGameObjectDestroyed();
                    SetModel(destroyer.gameObject);
                }
                break;
            }

            case ".gltf":
            case ".zip":
            {
                var parser = new GltfParser();
                parser.ParsePath(path);

                using (var loader = new UniGLTF.ImporterContext(parser))
                {
                    loader.Load();
                    loader.ShowMeshes();
                    loader.EnableUpdateWhenOffscreen();
                    loader.ShowMeshes();
                    var destroyer = loader.DisposeOnGameObjectDestroyed();
                    SetModel(destroyer.gameObject);
                }
                break;
            }

            default:
                Debug.LogWarningFormat("unknown file type: {0}", path);
                break;
            }
        }