void Start() { currentLife = life; player = FindObjectOfType <VrPlayer>(); m_agent = GetComponentInChildren <NavMeshAgent>(); m_animator = GetComponentInChildren <Animator>(); StartCoroutine("StartRoutine"); }
void OnEnable() { Debug.Log("Restarted"); var source = GetComponent <AudioSource>(); clipPlayer = new RandomSingleClipPlayer(clips, null, source); vrPlayer = new VrPlayer(80, 80); }
private void ResetSequence() { //Stop sound fx etc... vrplayer = GameObject.FindObjectOfType <VrPlayer>(); if (null != vrplayer) { vrplayer.GetCowBoy.CanGrabGun = false; } }
private void StartLocalPlayer() { VrPlayer vrplayer = FindObjectOfType <VrPlayer>(); m_Cowboy = vrplayer.GetCowBoy; CmdUpdateSeed(m_Cowboy.GetSeed); m_Cowboy.OnGunStateChange += OnPlayerGrabGun; m_Cowboy.OnGunFired += OnPlayerFiredGun; }
protected virtual void Start() { player = FindObjectOfType <VrPlayer>(); m_renderer = GetComponentInChildren <MeshRenderer>(); m_rigidbody = GetComponentInChildren <Rigidbody>(); m_collider = GetComponentInChildren <Collider>(); AddListener(m_eventTrigger, EventTriggerType.PointerEnter, OnGazeEnter); AddListener(m_eventTrigger, EventTriggerType.PointerExit, OnGazeExit); AddListener(m_eventTrigger, EventTriggerType.PointerDown, OnGazeDown); AddListener(m_eventTrigger, EventTriggerType.PointerClick, OnGazeClick); }
private void ClientSetPosition(Vector3 position, Quaternion rotation) { if (true == isLocalPlayer) { VrPlayer vrplayer = FindObjectOfType <VrPlayer>(); vrplayer.transform.position = position; vrplayer.transform.rotation = rotation; } else { transform.position = position; transform.rotation = rotation; } }
void OnEnable() { trans = GetComponent <Transform>(); camTrans = Camera.main.transform; vrPlayer = GetComponentInChildren <VrPlayer>(); trigger = new VirtualInputChannel("JOY_A_9"); grip = new VirtualInputChannel("JOY_B_4", 1); stickX = new VirtualInputChannel("JOY_A_1"); stickY = new VirtualInputChannel("JOY_A_2"); press = new VirtualInputChannel("JOY_B_8", 1); speed = 0; maxGripDistance = 1; maxAcceleration = 10; maxJumpDistance = 1; maxAngularSpeed = 3; }
// Use this for initialization void Awake() { Instance = this; vrplayer = GameObject.FindObjectOfType <VrPlayer>(); }
public void Initialize(VrPlayer player) { _player = player; }