public SelectTool(EditorScreen screen, WorldEditor editor) : base(screen, editor, EditorToolType.Select, Key.Number1) { debugRenderer = Renderer.GetRenderer3D <DebugRenderer>(); transHandles = new VoxelTranslationHandles(Renderer); window = new ObjectEditWindow(UI.GUISystem, UI.Theme); window.Visible = false; UI.GUISystem.Add(window); }
public TerrainMoveTool(EditorScreen screen, WorldEditor editor) : base(screen, editor, EditorToolType.TerrainMove, Key.Number5) { startSelectionBox = new EditorSelectionBox(); transHandles = new VoxelTranslationHandles(Renderer); }