Exemple #1
0
 // Use this for initialization.
 void Start()
 {
     //Creat new VoxelRender with 192x192x64 resolution.
     voxelRender = new VoxelRender(192, 192, 64);
     //Fill VoxelRender palette with random colors.
     voxelRender.GenerateRandomPalette();
 }
    // Use this for initialization
    void Start()
    {
        VoxelRender voxelRender = GetComponent <VoxelRender>();

        scale  = voxelRender.scale;
        max    = voxelRender.blockDim;
        offset = voxelRender.adjustedScale;
    }
Exemple #3
0
 // Use this for initialization.
 void Start()
 {
     //Creat new VoxelRender with 192x192x64 resolution.
     voxelRender = new VoxelRender(192, 192, 64);
     //Fill VoxelRender palette with random colors.
     voxelRender.GenerateRandomPalette();
     //We have only dynamic voxels in scene.
     voxelRender.isDynamicOnly = true;
 }
 // Use this for initialization.
 void Start()
 {
     //Creat new VoxelRender with 192x192x64 resolution.
     voxelRender = new VoxelRender(192, 192, 64);
     //Load voxel mesh from file.
     voxelMesh = new VoxelMesh("Knight");
     //Load palette from mesh to VoxelRender.
     voxelRender.LoadPaletteFromMesh(voxelMesh);
 }
Exemple #5
0
    // Use this for initialization
    void Start()
    {
        //Creat new VoxelRender
        voxelRender = new VoxelRender(128, 128, 64, 2, 2);
        //Fill VoxelRender palette with random colors
        voxelRender.GenerateRandomPalette();

        //Create random cubes as level.
        for (int cube = 0; cube < 128; cube++)
        {
            voxelRender.DrawBox(Random.Range(0, 128 * 2), 0, Random.Range(0, 128 * 2), Random.Range(8, 32), Random.Range(4, 24), Random.Range(8, 32), (byte)Random.Range(1, 254), Layer.Static);
        }
    }
Exemple #6
0
    // Use this for initialization
    void Start()
    {
        //Creat new VoxelRender with 192x192x64 resolution.
        voxelRender = new VoxelRender(192, 192, 64);
        //Fill VoxelRender palette with random colors.
        voxelRender.GenerateRandomPalette();

        //Create Ground
        byte color = 106;

        for (int x = 0; x < 16; x++)
        {
            for (int z = 0; z < 16; z++)
            {
                voxelRender.DrawBox(x * 12, 0, z * 12, 12, 4, 12, (byte)(color + 8 * ((x + z) % 2)), Layer.Static);
            }
        }
    }
Exemple #7
0
 public void Execute()
 {
     var(verts, tris) = VoxelRender.GenerateVoxelMesh(new List <VoxelData>(voxels.ToArray()));
     triangles.CopyFrom(tris.ToArray());
     vertices.CopyFrom(verts.ToArray());
 }