Exemple #1
0
 public void Update()
 {
     if (woodRequired == 0)
     {
         progress = 1;
     }
     else
     {
         progress = Mathf.Min(
             progress + Time.deltaTime / woodRequired / buildingTime,
             woodProvided / (float)woodRequired);
         var newDepth = (int)(model.MaxDepth() * progress);
         if (newDepth != modelDepth)
         {
             modelDepth = newDepth;
             UpdateModel();
         }
     }
 }
Exemple #2
0
    public void Start()
    {
        pos = WorldGrid.instance.GridPos(transform.position);

        WorldGrid.instance.AddBuilding(this);
        model      = GetComponent <VoxelModel>();
        progress   = woodRequired > 0 ? woodProvided / (float)woodRequired : 1;
        modelDepth = (int)(model.MaxDepth() * progress);
        UpdateModel();
    }