void DropBlock(Vector3 v) { switch (voxelChunk.GetBlockType(v)) { case 1: Instantiate(grass, v, Quaternion.identity); break; case 2: Instantiate(dirt, v, Quaternion.identity); break; case 3: Instantiate(stone, v, Quaternion.identity); break; case 4: Instantiate(sand, v, Quaternion.identity); break; default: Instantiate(grass, v, Quaternion.identity); break; } }