Exemple #1
0
 private IEnumerable <Voxel.Coord> spreadFromCenter(Voxel.Coord center, Direction dir)
 {
     for (Voxel.Coord z = center.Move(dir, -1); z.GetComponent(dir) > center.GetComponent(dir) - 3; z = z.Move(dir.GetReverse()))
     {
         yield return(z);
     }
     for (Voxel.Coord z = center.Clone(); z.GetComponent(dir) < center.GetComponent(dir) + 3; z = z.Move(dir))
     {
         yield return(z);
     }
 }
Exemple #2
0
 public override void Awake()
 {
     base.Awake();
     AkGameObjectTracker.Attach(this.Entity, this.Position);
     this.particles         = ParticleSystem.Get(this.main, "Rift");
     this.EnabledInEditMode = false;
     this.EnabledWhenPaused = false;
     this.Add(new CommandBinding(this.Enable, delegate()
     {
         if (this.Coords.Length == 0)
         {
             AkSoundEngine.PostEvent(AK.EVENTS.PLAY_RIFT_OPEN, this.Entity);
             if (PlayerFactory.Instance != null)
             {
                 PlayerFactory.Instance.Get <CameraController>().Shake.Execute(this.Position, 30.0f);
             }
             Entity voxelEntity = this.Voxel.Value.Target;
             if (voxelEntity != null && voxelEntity.Active)
             {
                 Voxel v            = voxelEntity.Get <Voxel>();
                 Voxel.Coord center = this.Coordinate;
                 Vector3 pos        = v.GetRelativePosition(center);
                 int radius         = this.Radius;
                 List <VoxelFill.CoordinateEntry> coords = Rift.coordSortCache;
                 for (Voxel.Coord x = center.Move(Direction.NegativeX, radius); x.X < center.X + radius; x.X++)
                 {
                     for (Voxel.Coord y = x.Move(Direction.NegativeY, radius); y.Y < center.Y + radius; y.Y++)
                     {
                         for (Voxel.Coord z = y.Move(Direction.NegativeZ, radius); z.Z < center.Z + radius; z.Z++)
                         {
                             float distance = (pos - v.GetRelativePosition(z)).Length();
                             if (distance <= radius && v[z] != Components.Voxel.States.Empty)
                             {
                                 coords.Add(new VoxelFill.CoordinateEntry {
                                     Coord = z.Clone(), Distance = distance
                                 });
                             }
                         }
                     }
                 }
                 coords.Sort(new LambdaComparer <VoxelFill.CoordinateEntry>((x, y) => x.Distance.CompareTo(y.Distance)));
                 this.Coords.AddAll(coords.Select(x => x.Coord));
                 coords.Clear();
             }
         }
     }));
     rifts.Add(this);
 }
Exemple #3
0
 private void go()
 {
     if (this.Coords.Length == 0)
     {
         AkSoundEngine.PostEvent(AK.EVENTS.PLAY_RIFT_OPEN, this.Entity);
         if (PlayerFactory.Instance != null)
         {
             PlayerFactory.Instance.Get <CameraController>().Shake.Execute(this.Position, 30.0f);
         }
         Entity voxelEntity = this.Voxel.Value.Target;
         if (voxelEntity != null && voxelEntity.Active)
         {
             Voxel       v      = voxelEntity.Get <Voxel>();
             Voxel.Coord center = this.Coordinate;
             Vector3     pos    = v.GetRelativePosition(center);
             int         radius = this.Radius;
             List <VoxelFill.CoordinateEntry> coords = Rift.coordSortCache;
             for (Voxel.Coord x = center.Move(Direction.NegativeX, radius); x.X < center.X + radius; x.X++)
             {
                 for (Voxel.Coord y = x.Move(Direction.NegativeY, radius); y.Y < center.Y + radius; y.Y++)
                 {
                     for (Voxel.Coord z = y.Move(Direction.NegativeZ, radius); z.Z < center.Z + radius; z.Z++)
                     {
                         float distance = (pos - v.GetRelativePosition(z)).Length();
                         if (distance <= radius && v[z] != Components.Voxel.States.Empty)
                         {
                             coords.Add(new VoxelFill.CoordinateEntry {
                                 Coord = z.Clone(), Distance = distance
                             });
                         }
                     }
                 }
             }
             if (coords.Count == 0)
             {
                 this.Entity.Delete.Execute();
             }
             else
             {
                 coords.Sort(new LambdaComparer <VoxelFill.CoordinateEntry>((x, y) => x.Distance.CompareTo(y.Distance)));
                 this.Coords.AddAll(coords.Select(x => x.Coord));
                 coords.Clear();
             }
         }
     }
 }
Exemple #4
0
        public override void Awake()
        {
            base.Awake();

            Switch.all.Add(this);

            this.Add(new NotifyBinding(delegate()
            {
                if (this.On)
                {
                    this.OnPowerOn.Execute();
                }
                else
                {
                    this.OnPowerOff.Execute();
                }
            }, this.On));

            this.Add(new CommandBinding(this.OnPowerOff, delegate()
            {
                AkSoundEngine.PostEvent(AK.EVENTS.PLAY_SWITCH_OFF, this.Entity);
            }));

            this.Add(new CommandBinding(this.OnPowerOn, delegate()
            {
                AkSoundEngine.PostEvent(AK.EVENTS.PLAY_SWITCH_ON, this.Entity);
                Voxel map = this.AttachedVoxel.Value.Target.Get <Voxel>();
                List <Voxel.Coord> changes = new List <Voxel.Coord>();
                Stack <Voxel.Box> path     = new Stack <Voxel.Box>();
                Queue <Voxel.Coord> queue  = new Queue <Voxel.Coord>();
                foreach (Switch s in Switch.all)
                {
                    if (s.On && s != this && s.AttachedVoxel.Value.Target == this.AttachedVoxel.Value.Target &&
                        VoxelAStar.Broadphase(map, map.GetBox(this.Coord), s.Coord, canConnect, path, 2000))
                    {
                        Voxel.Coord start = s.Coord;
                        start.Data        = map[start];
                        queue.Enqueue(start);
                        while (queue.Count > 0)
                        {
                            Voxel.Coord c = queue.Dequeue();

                            c.Data = null;                             // Ensure the visited dictionary works correctly
                            Voxel.CoordDictionaryCache[c] = true;

                            Voxel.Coord change = c.Clone();
                            change.Data        = Voxel.States.Switch;
                            changes.Add(change);

                            foreach (Direction adjacentDirection in DirectionExtensions.Directions)
                            {
                                Voxel.Coord adjacentCoord = c.Move(adjacentDirection);
                                if (!Voxel.CoordDictionaryCache.ContainsKey(adjacentCoord))
                                {
                                    Voxel.State adjacentState = map[adjacentCoord];
                                    if (adjacentState == Voxel.States.PoweredSwitch)
                                    {
                                        queue.Enqueue(adjacentCoord);
                                    }
                                    else if ((adjacentState == Voxel.States.Blue || adjacentState == Voxel.States.Powered) &&
                                             path.Contains(map.GetBox(adjacentCoord)))
                                    {
                                        adjacentCoord.Data = Voxel.States.Neutral;
                                        changes.Add(adjacentCoord);
                                    }
                                }
                            }
                        }
                    }
                    path.Clear();
                    queue.Clear();
                }
                Voxel.CoordDictionaryCache.Clear();
                if (changes.Count > 0)
                {
                    lock (map.MutationLock)
                    {
                        map.Empty(changes, true, true, map);
                        map.Fill(changes);
                    }
                    map.Regenerate();
                }
            }));
        }
Exemple #5
0
        public bool BreakWalls(Vector3 forward, Vector3 right)
        {
            BlockFactory blockFactory = Factory.Get <BlockFactory>();
            Vector3      basePos      = this.Position + new Vector3(0, 0.2f + (this.Height * -0.5f) - this.SupportHeight, 0) + forward * -1.0f;
            bool         broke        = false;

            foreach (Voxel map in Voxel.ActivePhysicsVoxels.ToList())
            {
                List <Voxel.Coord> removals      = new List <Voxel.Coord>();
                Quaternion         mapQuaternion = Quaternion.CreateFromRotationMatrix(map.Transform);
                Voxel.Coord        top           = map.GetCoordinate(basePos + new Vector3(0, this.Height + this.SupportHeight + 0.5f, 0));
                Direction          upDir         = map.GetRelativeDirection(Vector3.Up);
                Direction          rightDir      = map.GetRelativeDirection(right);
                Direction          forwardDir    = map.GetRelativeDirection(forward);
                Voxel.Coord        center        = map.GetCoordinate(basePos);
                for (Voxel.Coord y = center.Clone(); y.GetComponent(upDir) <= top.GetComponent(upDir); y = y.Move(upDir))
                {
                    int minZ = center.GetComponent(rightDir) - 10;
                    int maxZ = minZ + 20;
                    foreach (Voxel.Coord x in this.spreadFromCenter(y, rightDir))
                    {
                        Voxel.Coord z = x.Clone();
                        for (int i = 0; i < 4; i++)
                        {
                            Voxel.State state           = map[z];
                            int         zRightDimension = z.GetComponent(rightDir);
                            if (zRightDimension > minZ && zRightDimension < maxZ && state.ID != 0 && !removals.Contains(z))
                            {
                                if (state.Permanent || state.Hard)
                                {
                                    if (zRightDimension >= center.GetComponent(rightDir))
                                    {
                                        maxZ = zRightDimension;
                                    }
                                    else
                                    {
                                        minZ = zRightDimension;
                                    }
                                    break;
                                }
                                else
                                {
                                    broke = true;
                                    removals.Add(z);
                                    Vector3   cellPos        = map.GetAbsolutePosition(z);
                                    Vector3   toCell         = cellPos - basePos;
                                    Entity    block          = blockFactory.CreateAndBind(this.main);
                                    Transform blockTransform = block.Get <Transform>();
                                    blockTransform.Position.Value   = cellPos;
                                    blockTransform.Quaternion.Value = mapQuaternion;
                                    state.ApplyToBlock(block);
                                    toCell += forward * 4.0f;
                                    toCell.Normalize();
                                    PhysicsBlock physicsBlock = block.Get <PhysicsBlock>();
                                    physicsBlock.LinearVelocity.Value  = toCell * 15.0f;
                                    physicsBlock.AngularVelocity.Value = new Vector3(((float)this.random.NextDouble() - 0.5f) * 2.0f, ((float)this.random.NextDouble() - 0.5f) * 2.0f, ((float)this.random.NextDouble() - 0.5f) * 2.0f);
                                    main.Add(block);
                                }
                            }
                            z = z.Move(forwardDir);
                        }
                    }
                }

                if (removals.Count > 0)
                {
                    map.Empty(removals);
                    map.Regenerate();
                }
            }
            return(broke);
        }
Exemple #6
0
        public override void Bind(Entity entity, Main main, bool creating = false)
        {
            PointLight light = entity.GetOrCreate <PointLight>("PointLight");

            light.Serialize = false;

            const float defaultLightAttenuation = 15.0f;

            light.Attenuation.Value = defaultLightAttenuation;

            Transform transform = entity.GetOrCreate <Transform>("Transform");

            light.Add(new Binding <Vector3>(light.Position, transform.Position));

            if (!main.EditorEnabled)
            {
                Sound.AttachTracker(entity);
                SoundKiller.Add(entity, AK.EVENTS.STOP_GLOWSQUARE);
                entity.Add(new PostInitialization(delegate()
                {
                    AkSoundEngine.PostEvent(AK.EVENTS.PLAY_GLOWSQUARE, entity);
                    AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, -1.0f, entity);
                }));
            }

            AI ai = entity.GetOrCreate <AI>("AI");

            ModelAlpha model = entity.GetOrCreate <ModelAlpha>();

            model.Add(new Binding <Matrix>(model.Transform, transform.Matrix));
            model.Filename.Value  = "AlphaModels\\box";
            model.Serialize       = false;
            model.DrawOrder.Value = 15;

            const float defaultModelScale = 1.0f;

            model.Scale.Value = new Vector3(defaultModelScale);

            model.Add(new Binding <Vector3, string>(model.Color, delegate(string state)
            {
                switch (state)
                {
                case "Alert":
                    return(new Vector3(1.5f, 1.5f, 0.5f));

                case "Chase":
                    return(new Vector3(1.5f, 0.5f, 0.5f));

                case "Explode":
                    return(new Vector3(2.0f, 1.0f, 0.5f));

                default:
                    return(new Vector3(1.0f, 1.0f, 1.0f));
                }
            }, ai.CurrentState));

            entity.Add(new Updater
                       (
                           delegate(float dt)
            {
                float source            = 1.0f + ((float)this.random.NextDouble() - 0.5f) * 2.0f * 0.05f;
                model.Scale.Value       = new Vector3(defaultModelScale * source);
                light.Attenuation.Value = defaultLightAttenuation * source;
            }
                       ));

            model.Add(new Binding <bool, string>(model.Enabled, x => x != "Exploding", ai.CurrentState));

            light.Add(new Binding <Vector3>(light.Color, model.Color));

            Agent agent = entity.GetOrCreate <Agent>();

            agent.Add(new Binding <Vector3>(agent.Position, transform.Position));

            RaycastAIMovement movement = entity.GetOrCreate <RaycastAIMovement>("Movement");
            Exploder          exploder = entity.GetOrCreate <Exploder>("Exploder");

            AI.Task checkOperationalRadius = new AI.Task
            {
                Interval = 2.0f,
                Action   = delegate()
                {
                    bool shouldBeActive = (transform.Position.Value - main.Camera.Position).Length() < movement.OperationalRadius;
                    if (shouldBeActive && ai.CurrentState == "Suspended")
                    {
                        ai.CurrentState.Value = "Idle";
                    }
                    else if (!shouldBeActive && ai.CurrentState != "Suspended")
                    {
                        ai.CurrentState.Value = "Suspended";
                    }
                },
            };

            RaycastAI raycastAI = entity.GetOrCreate <RaycastAI>("RaycastAI");

            raycastAI.Add(new TwoWayBinding <Vector3>(transform.Position, raycastAI.Position));
            raycastAI.Add(new Binding <Quaternion>(transform.Quaternion, raycastAI.Orientation));

            AI.Task updatePosition = new AI.Task
            {
                Action = delegate()
                {
                    raycastAI.Update();
                },
            };

            ai.Add(new AI.AIState
            {
                Name  = "Suspended",
                Tasks = new[] { checkOperationalRadius, },
            });

            const float sightDistance   = 40.0f;
            const float hearingDistance = 0.0f;

            ai.Add(new AI.AIState
            {
                Name  = "Idle",
                Enter = delegate(AI.AIState previous)
                {
                    AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, -1.0f, entity);
                },
                Tasks = new[]
                {
                    checkOperationalRadius,
                    updatePosition,
                    new AI.Task
                    {
                        Interval = 1.0f,
                        Action   = delegate()
                        {
                            raycastAI.Move(new Vector3(((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f));
                        }
                    },
                    new AI.Task
                    {
                        Interval = 0.5f,
                        Action   = delegate()
                        {
                            Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player");
                            if (a != null)
                            {
                                ai.CurrentState.Value = "Alert";
                            }
                        },
                    },
                },
            });

            ai.Add(new AI.AIState
            {
                Name  = "Alert",
                Enter = delegate(AI.AIState previous)
                {
                    AkSoundEngine.PostEvent(AK.EVENTS.STOP_GLOWSQUARE, entity);
                },
                Exit = delegate(AI.AIState next)
                {
                    AkSoundEngine.PostEvent(AK.EVENTS.PLAY_GLOWSQUARE, entity);
                },
                Tasks = new[]
                {
                    checkOperationalRadius,
                    updatePosition,
                    new AI.Task
                    {
                        Interval = 1.0f,
                        Action   = delegate()
                        {
                            if (ai.TimeInCurrentState > 3.0f)
                            {
                                ai.CurrentState.Value = "Idle";
                            }
                            else
                            {
                                Agent a = Agent.Query(transform.Position, sightDistance, hearingDistance, x => x.Entity.Type == "Player");
                                if (a != null)
                                {
                                    ai.TargetAgent.Value  = a.Entity;
                                    ai.CurrentState.Value = "Chase";
                                }
                            }
                        },
                    },
                },
            });

            AI.Task checkTargetAgent = new AI.Task
            {
                Action = delegate()
                {
                    Entity target = ai.TargetAgent.Value.Target;
                    if (target == null || !target.Active)
                    {
                        ai.TargetAgent.Value  = null;
                        ai.CurrentState.Value = "Idle";
                    }
                },
            };

            ai.Add(new AI.AIState
            {
                Name  = "Chase",
                Enter = delegate(AI.AIState previous)
                {
                    AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, 0.0f, entity);
                },
                Tasks = new[]
                {
                    checkOperationalRadius,
                    checkTargetAgent,
                    new AI.Task
                    {
                        Interval = 0.35f,
                        Action   = delegate()
                        {
                            raycastAI.Move(ai.TargetAgent.Value.Target.Get <Transform>().Position.Value - transform.Position);
                        }
                    },
                    new AI.Task
                    {
                        Action = delegate()
                        {
                            if ((ai.TargetAgent.Value.Target.Get <Transform>().Position.Value - transform.Position).Length() < 10.0f)
                            {
                                ai.CurrentState.Value = "Explode";
                            }
                        }
                    },
                    updatePosition,
                },
            });

            EffectBlockFactory factory = Factory.Get <EffectBlockFactory>();

            ai.Add(new AI.AIState
            {
                Name  = "Explode",
                Enter = delegate(AI.AIState previous)
                {
                    exploder.CoordQueue.Clear();

                    Entity voxelEntity = raycastAI.Voxel.Value.Target;
                    if (voxelEntity == null || !voxelEntity.Active)
                    {
                        ai.CurrentState.Value = "Alert";
                        return;
                    }

                    Voxel m = voxelEntity.Get <Voxel>();

                    Voxel.Coord c = raycastAI.Coord.Value;

                    Direction toSupport = Direction.None;

                    foreach (Direction dir in DirectionExtensions.Directions)
                    {
                        if (m[raycastAI.Coord.Value.Move(dir)].ID != 0)
                        {
                            toSupport = dir;
                            break;
                        }
                    }

                    if (toSupport == Direction.None)
                    {
                        ai.CurrentState.Value = "Alert";
                        return;
                    }

                    Direction up = toSupport.GetReverse();

                    exploder.ExplosionOriginalCoord.Value = raycastAI.Coord;

                    Direction right;
                    if (up.IsParallel(Direction.PositiveX))
                    {
                        right = Direction.PositiveZ;
                    }
                    else
                    {
                        right = Direction.PositiveX;
                    }
                    Direction forward = up.Cross(right);

                    for (Voxel.Coord y = c.Clone(); y.GetComponent(up) < c.GetComponent(up) + 3; y = y.Move(up))
                    {
                        for (Voxel.Coord x = y.Clone(); x.GetComponent(right) < c.GetComponent(right) + 2; x = x.Move(right))
                        {
                            for (Voxel.Coord z = x.Clone(); z.GetComponent(forward) < c.GetComponent(forward) + 2; z = z.Move(forward))
                            {
                                exploder.CoordQueue.Add(z);
                            }
                        }
                    }
                },
                Exit = delegate(AI.AIState next)
                {
                    exploder.CoordQueue.Clear();
                },
                Tasks = new[]
                {
                    checkOperationalRadius,
                    new AI.Task
                    {
                        Interval = 0.15f,
                        Action   = delegate()
                        {
                            if (exploder.CoordQueue.Length > 0)
                            {
                                raycastAI.MoveTo(exploder.CoordQueue[0]);

                                exploder.CoordQueue.RemoveAt(0);

                                Entity blockEntity = factory.CreateAndBind(main);
                                Voxel.States.Infected.ApplyToEffectBlock(blockEntity.Get <ModelInstance>());

                                Entity mapEntity = raycastAI.Voxel.Value.Target;
                                if (mapEntity != null && mapEntity.Active)
                                {
                                    EffectBlock effectBlock = blockEntity.Get <EffectBlock>();
                                    Voxel m = mapEntity.Get <Voxel>();

                                    effectBlock.Offset.Value = m.GetRelativePosition(raycastAI.Coord);

                                    Vector3 absolutePos = m.GetAbsolutePosition(raycastAI.Coord);

                                    effectBlock.StartPosition    = absolutePos + new Vector3(0.05f, 0.1f, 0.05f);
                                    effectBlock.StartOrientation = Quaternion.CreateFromYawPitchRoll(0.15f, 0.15f, 0);
                                    effectBlock.TotalLifetime    = 0.05f;
                                    effectBlock.Setup(raycastAI.Voxel.Value.Target, raycastAI.Coord, Voxel.t.Infected);
                                    main.Add(blockEntity);
                                }
                            }
                        }
                    },
                    new AI.Task
                    {
                        Action = delegate()
                        {
                            AkSoundEngine.SetRTPCValue(AK.GAME_PARAMETERS.SFX_GLOWSQUARE_PITCH, MathHelper.Lerp(0.0f, 1.0f, ai.TimeInCurrentState.Value / 2.0f), entity);
                            if (exploder.CoordQueue.Length == 0)
                            {
                                // Explode
                                ai.CurrentState.Value = "Exploding";
                            }
                        },
                    },
                    updatePosition,
                },
            });

            ai.Add(new AI.AIState
            {
                Name  = "Exploding",
                Enter = delegate(AI.AIState previous)
                {
                    exploder.Exploded.Value = false;
                    AkSoundEngine.PostEvent(AK.EVENTS.STOP_GLOWSQUARE, entity);
                },
                Exit = delegate(AI.AIState next)
                {
                    exploder.Exploded.Value = false;
                    AkSoundEngine.PostEvent(AK.EVENTS.PLAY_GLOWSQUARE, entity);
                },
                Tasks = new[]
                {
                    new AI.Task
                    {
                        Interval = 0.1f,
                        Action   = delegate()
                        {
                            const int radius = 9;

                            float timeInCurrentState = ai.TimeInCurrentState;
                            if (timeInCurrentState > 1.0f && !exploder.Exploded)
                            {
                                Entity mapEntity = raycastAI.Voxel.Value.Target;
                                if (mapEntity != null && mapEntity.Active)
                                {
                                    Explosion.Explode(main, mapEntity.Get <Voxel>(), raycastAI.Coord, radius, 18.0f);
                                }

                                exploder.Exploded.Value = true;
                            }

                            if (timeInCurrentState > 2.0f)
                            {
                                raycastAI.Move(new Vector3(((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f, ((float)this.random.NextDouble() * 2.0f) - 1.0f));
                                ai.CurrentState.Value = "Alert";
                            }
                        },
                    },
                    updatePosition,
                },
            });

            this.SetMain(entity, main);

            entity.Add("OperationalRadius", movement.OperationalRadius);
        }