void OnDestroy() { if (isLocalPlayer) { Local = null; } else { } VoterCounter.ModifyMax(-1); }
void RpcCompleteChoice() { VoterCounter.ModifyCurr(1); }
void OnDestroy() { _instance = null; }
void Start() { Players.Add(this); VoterCounter.ModifyMax(1); }
void Awake() { _instance = this; SetCurr(0); SetMax(0); }