// Update is called once per frame void Update() { if (state == 0) { return; } if (state == 1) { if (gameController.localPlayerN != whichPlayer) // if is voting player... // can't vote for myself // extend judges { for (int i = 0; i < judges.Length; ++i) { judges [i].extend(); judges [i].gameObject.GetComponent <UIScaleFader> ().scaleOutImmediately(); } } state = 2; } if (state == 2) // waiting for all other players to vote { if (gameController.currentTurnVotes >= gameController.nPlayers - 1) { gameController.updateVoteVariables(); // <- here it is.... gameController.currentTurnVotes = 0; interrogationButton.scaleOut(); fader.fadeOutTask(this); state = 3; } } if (state == 3) { if (!isWaitingForTaskToComplete) // when the fadeout has finished.... // check if es un bingo! { bool esunbingo = false; //if (gameController.localPlayerN != whichPlayer) { esunbingo = true; if ((gameController.currentVote.Count > 1)) { Vote basevote = gameController.currentVote [0]; nbottles = basevote.amount; for (int i = 1; i < gameController.currentVote.Count; ++i) { if (!basevote.Equals(gameController.currentVote [i])) { esunbingo = false; break; } } } else { esunbingo = false; } //} else // esunbingo = false; if (esunbingo) { state = 4; } else { state = 6; } } } if (state == 4) { bingoActivity.SetActive(true); bingoController.startBingo(this, nbottles, gameController.localPlayerN != whichPlayer); for (int i = 0; i < GameController_mono.MaxPlayers; ++i) { if ((i != whichPlayer) && (gameController.playerPresent[i])) { gameController.playerList [i].bottlesReceived [TicketScreenController_mono.ClearBottle] += nbottles; } } state = 5; } if (state == 5) { if (!isWaitingForTaskToComplete) { bingoActivity.SetActive(false); state = 6; } } if (state == 6) { // clear votelist gameController.currentVote = new List <Vote> (); state = 0; notifyFinishTask(); // end task } }
// Update is called once per frame void Update() { if (state == 0) { return; } if (state == 1) { if (gameController.localPlayerN != whichPlayer) // if is voting player... // can't vote for myself // extend judges { for (int i = 0; i < judges.Length; ++i) { judges [i].extend(); judges [i].gameObject.GetComponent <UIScaleFader> ().scaleOutImmediately(); } } state = 2; } if (state == 2) // waiting for all other players to vote { if (gameController.currentTurnVotes >= gameController.nPlayers - 1) { gameController.updateVoteVariables(); // <- here it is.... gameController.currentTurnVotes = 0; interrogationButton.scaleOut(); saveText = avanzarScaler_plur.GetComponent <Text> ().text; if (gameController.localPlayerN == gameController.playerTurn) { int v = 0; for (int i = 0; i < gameController.currentVote.Count; ++i) { v += gameController.currentVote [i].amount; } if (v == 1) { avanzarScaler_sing.scaleIn(); } else { avanzarScaler_plur.GetComponent <Text> ().text = saveText.Replace("<1>", "" + v).Replace("<2>", "" + (v * 2)); avanzarScaler_plur.scaleIn(); } state = 30; // espera hasta que se toque la pantalla } else { if (checkLowestScore()) { retrocedesScaler.scaleIn(); state = 30; // espera hasta que se toque la pantalla } else { fader.fadeOutTask(this); state = 3; } } } } if (state == 30) { if (Input.GetMouseButtonDown(0)) { fader.fadeOutTask(this); state = 3; } } if (state == 3) { if (!isWaitingForTaskToComplete) // when the fadeout has finished.... { avanzarScaler_plur.GetComponent <Text> ().text = saveText; // check if es un bingo! bool esunbingo = false; //if (gameController.localPlayerN != whichPlayer) { esunbingo = true; // se dice sólo 'bingo' if ((gameController.currentVote.Count > 1)) { Vote basevote = gameController.currentVote [0]; nbottles = basevote.amount; for (int i = 1; i < gameController.currentVote.Count; ++i) { if (!basevote.Equals(gameController.currentVote [i])) { esunbingo = false; break; } } } else { esunbingo = false; } //} else // esunbingo = false; if (esunbingo) { state = 4; } else { state = 6; } } } if (state == 4) { bingoActivity.SetActive(true); bingoController.startBingo(this, nbottles, gameController.localPlayerN != whichPlayer); for (int i = 0; i < GameController.MaxPlayers; ++i) { if ((i != whichPlayer) && (gameController.playerPresent[i])) { gameController.playerList [i].bottlesReceived [TicketScreenController.ClearBottle] += nbottles; } } state = 5; } if (state == 5) { if (!isWaitingForTaskToComplete) { bingoActivity.SetActive(false); state = 6; } } if (state == 6) { // clear votelist gameController.currentVote = new List <Vote> (); state = 7; gameController.synchCanvas.SetActive(true); gameController.synchNumber++; //gameController.networkAgent.broadcast ("synch:"); } if (state == 7) { if (gameController.synchNumber >= gameController.nPlayers) { gameController.synchNumber = 0; state = 0; gameController.synchCanvas.SetActive(false); notifyFinishTask(); } } }