public async Task Install() { AInstaller installer; var download = VortexCompiler.RetrieveDownloadLocation(TargetGame); var staging = VortexCompiler.RetrieveStagingLocation(TargetGame); installer = new VortexInstaller( archive: Parent.ModListLocation.TargetPath, modList: Parent.ModList.SourceModList, outputFolder: staging, downloadFolder: download); await Task.Run(async() => { try { var workTask = installer.Begin(); ActiveInstallation = installer; await workTask; } finally { ActiveInstallation = null; } }); }
public async Task <bool> Install() { AInstaller installer; var download = VortexCompiler.RetrieveDownloadLocation(TargetGame); var staging = VortexCompiler.RetrieveStagingLocation(TargetGame); using (installer = new VortexInstaller( archive: Parent.ModListLocation.TargetPath, modList: Parent.ModList.SourceModList, outputFolder: staging, downloadFolder: download, parameters: SystemParametersConstructor.Create())) { Parent.MWVM.Settings.Performance.AttachToBatchProcessor(installer); return(await Task.Run(async() => { try { var workTask = installer.Begin(); ActiveInstallation = installer; return await workTask; } finally { ActiveInstallation = null; } })); } }