public static float GetBurstValue(ModuleType type, float x, float y, float z, NativeArray <ModuleData> data, int dataIndex) { switch (type) { case ModuleType.Billow: return(Billow.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Checker: return(Checker.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Const: return(Const.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Cylinders: return(Cylinders.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Perlin: return(Perlin.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.RidgedMultifractal: return(RidgedMultifractal.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Spheres: return(Spheres.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Voronoi: return(Voronoi.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Abs: return(Abs.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Add: return(Add.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Blend: return(Blend.GetBurstValue(x, y, z, data, dataIndex)); // case ModuleType.Cache: // return Cache.GetBurstValue(x, y, z, data, dataIndex); case ModuleType.Clamp: return(Clamp.GetBurstValue(x, y, z, data, dataIndex)); // case ModuleType.Curve: // return Curve.GetBurstValue(x, y, z, data, dataIndex); case ModuleType.Displace: return(Displace.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Exponent: return(Exponent.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Invert: return(Invert.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Max: return(Max.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Min: return(Min.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Multiply: return(Multiply.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Power: return(Power.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Rotate: return(Rotate.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Scale: return(Scale.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.ScaleBias: return(ScaleBias.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Select: return(Select.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Subtract: return(Subtract.GetBurstValue(x, y, z, data, dataIndex)); // case ModuleType.Terrace: // return Terrace.GetBurstValue(x, y, z, data, dataIndex); case ModuleType.Translate: return(Translate.GetBurstValue(x, y, z, data, dataIndex)); case ModuleType.Turbulence: return(Turbulence.GetBurstValue(x, y, z, data, dataIndex)); default: // Debug.LogError("Not a valid module type"); return(0); } }