private void LoadOggFile(IOggFileSource source) { m_Source = source; m_CSVorbisFile = source.VorbisFile; m_TagLibFile = source.TagLibFile; // Populate some other info shizzle and do a little bit of sanity checking m_Streams = m_CSVorbisFile.streams(); if (m_Streams <= 0) { throw new OggFileReadException("File doesn't contain any logical bitstreams", source.FileName); } // Assuming <0 is for whole file and >=0 is for specific logical bitstreams m_Bitrate = m_CSVorbisFile.bitrate(-1); m_LengthTime = (int)m_CSVorbisFile.time_total(-1); // Figure out the ALFormat of the stream m_Info = m_CSVorbisFile.getInfo(); // Get the info of the first stream, assuming all streams are the same? Dunno if this is safe tbh if (m_Info[0] == null) { throw new OggFileReadException("Unable to determine Format{FileInfo.Channels} for first bitstream", source.FileName); } if (m_TagLibFile.Properties.AudioBitrate == 16) { m_Format = (m_Info[0].channels) == 1 ? ALFormat.Mono16 : ALFormat.Stereo16; // This looks like a fudge, but I've seen it a couple of times (what about the other formats I wonder?) } else { m_Format = (m_Info[0].channels) == 1 ? ALFormat.Mono8 : ALFormat.Stereo8; } // A grab our first instance of the file so we're ready to play m_CSVorbisFileInstance = m_CSVorbisFile.makeInstance(); }
/// <summary> /// Caches the given number of bytes by reading them in and discarding /// them. This is useful so that when the sound if first played, /// there's not a delay. /// </summary> /// <param name="bytes">Then number of PCM bytes to read.</param> protected void Cache(int bytes) { VorbisFileInstance instance = rawClip.makeInstance(); int totalBytes = 0; byte[] buffer = new byte[4096]; while (totalBytes < bytes) { int bytesRead = instance.read(buffer, buffer.Length, 0, 2, 1, null); if (bytesRead <= 0) { break; } totalBytes += bytesRead; } }
//FIXED BY ALEXEY MIKHAYLOV!!!! /// <summary> /// Reset the OggFile (reload from disk). /// Useful if tags have changed externally, or to reset the internal position pointer to replay the file from the beginning /// SeekToTime(0) is the preferred method of moving the internal pointer to the beginning however however /// </summary> public bool ResetFile() { try { // Grab a fresh instance of the file if (m_CSVorbisFile == null) { return(false); } m_CSVorbisFileInstance = m_CSVorbisFile.makeInstance(); m_TagLibFile = null; m_TagLibFile = m_Source.TagLibFile; return(true); } catch (Exception ex) { //throw new Exception("Unable to reload OggFile [" + m_Source.FileName + "]", ex); return(false); } }