Inheritance: MonoBehaviour
Exemple #1
0
    void OnLeftTileTriggerEnter(VorTile tileScript)
    {
        var tilePos = tileScript.Position;

        int i = tilePos.X;
        int j = tilePos.Y;

        var dx = 3 * i * TileSize.x / TileGridDimensions[0];
        var dy = 3 * j * TileSize.y / TileGridDimensions[1];

        var xOffset = TileSize.x * i;
        var yOffset = TileSize.y * j;

        var newTile = VoronoiHelper.Instance.CreateTileObject(new IntPoint(0, 0),
                                                            Random.Range(int.MinValue, int.MaxValue),
                                                            gameObject.transform,
                                                            new Vector2(xOffset - dx, yOffset - dy),
                                                            MeshMaterials);
    }
Exemple #2
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    void OnLeftTileTriggerEnter(VorTile tileScript)
    {
        var tilePos = tileScript.Position;

        int i = tilePos.X;
        int j = tilePos.Y;

        var dx = 3 * i * TileSize.x / TileGridDimensions[0];
        var dy = 3 * j * TileSize.y / TileGridDimensions[1];

        var xOffset = TileSize.x * i;
        var yOffset = TileSize.y * j;

        var newTile = VoronoiHelper.Instance.CreateTileObject(new IntPoint(0, 0),
                                                            Random.Range(int.MinValue, int.MaxValue),
                                                            gameObject.transform,
                                                            new Vector2(xOffset - dx, yOffset - dy),
                                                            MeshMaterials);
    }
Exemple #3
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    void OnRightTileTriggerEnter(VorTile tileScript)
    {

    }
Exemple #4
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 void OnRightTileTriggerEnter(VorTile tileScript)
 {
 }
Exemple #5
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 // Use this for initialization
 void Start()
 {
     _tileScript = Parent.GetComponent <VorTile>();
 }
 // Use this for initialization
 void Start()
 {
     _tileScript = Parent.GetComponent<VorTile>();
 }