void Start()
 {
     tracker = GameObject.Find("GameManager").GetComponent<GameManager>().Tracker;
     scale = 3.0f;
     LowerRight = GameObject.Find("LowerRight");
     MiddleRight = GameObject.Find("MiddleRight");
     UpperRight = GameObject.Find("UpperRight");
     TopRight = GameObject.Find("TopRight");
     LowerFarRight = GameObject.Find("LowerFarRight");
     MiddleFarRight = GameObject.Find("MiddleFarRight");
     UpperFarRight = GameObject.Find("UpperFarRight");
     UpperFarRight.renderer.material.color = new Color(0,0,0,0);
     brookeScale = UserContainer.Instance.UserDictionary[UserContainer.Instance.currentUser].BrookeScale;
     slope = 1.0f;
     //ScaleFunction();
        // ResetMaxes();
 }
 void Start()
 {
     tracker = GameObject.Find("GameManager").GetComponent<GameManager>().Tracker;
     scale = 3.0f;
     LowerLeft = GameObject.Find("LowerLeft");
     MiddleLeft = GameObject.Find("MiddleLeft");
     UpperLeft = GameObject.Find("UpperLeft");
     TopLeft = GameObject.Find("TopLeft");
     LowerFarLeft = GameObject.Find("LowerFarLeft");
     MiddleFarLeft = GameObject.Find("MiddleFarLeft");
     UpperFarLeft = GameObject.Find("UpperFarLeft");
     brookeScale = UserContainer.Instance.UserDictionary[UserContainer.Instance.currentUser].BrookeScale;
     slope = 1.0f;
     //ScaleFunction();
        // ResetMaxes();
 }
    void Start()
    {
        tracker = new VolumeTracker(UserContainer.Instance.UserDictionary[UserContainer.Instance.currentUser].UlnaLength);
        volumes = new Volumes();

        GameObject[] backs = GameObject.FindGameObjectsWithTag("Back");
        foreach (GameObject back in backs)
        {
            back.transform.localPosition += new Vector3(0, 0.05f, 0);
        }

        timer = 0.0f;
        nativeVerticalResolution = 1080.0f;
        scaledResolutionWidth = nativeVerticalResolution / Screen.height * Screen.width;
        GUIon = true;
        if (UserContainer.Instance.UserDictionary[UserContainer.Instance.currentUser].Gender)
        {
            character = (GameObject)Instantiate(Resources.Load<GameObject>("Male"));
        }
        else
        {
            character = (GameObject)Instantiate(Resources.Load<GameObject>("Female"));
        }
        rightHand = GameObject.Find("RightHand").GetComponent<RightHandBehaviour>();
        leftHand = GameObject.Find("LeftHand").GetComponent<LeftHandBehaviour>();
        generator = GameObject.Find("GemGenerator").GetComponent<GemGenerator>();
        GameControl.Instance.ResetGemCount();
    }