/// <inheritdoc /> protected override void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { DisposeDisplay(); } _state.EndDispose(); }
/// <inheritdoc /> protected override void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { ReleaseIfNotNull(_dxgiAdapter); } _state.EndDispose(); }
/// <inheritdoc /> protected override void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { _vulkanDeviceMemory.Dispose(DisposeVulkanDeviceMemory); } _state.EndDispose(); }
/// <inheritdoc /> public void Dispose() { var priorState = _state.BeginDispose(); if (priorState < Disposing) { DisposeCompositionHost(isDisposing: true); } _state.EndDispose(); }
/// <inheritdoc /> protected override void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { _d3d12Heap.Dispose(ReleaseIfNotNull); } _state.EndDispose(); }
/// <inheritdoc cref="IDisposable.Dispose()" /> /// <param name="action">The action to call, if the value was created, which performs the appropriate disposal.</param> public void Dispose(Action <T> action) { var priorState = _state.BeginDispose(); if (priorState == Created) { action(_value); } _state.EndDispose(); }
/// <inheritdoc /> protected override void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { DisposeD3D12ShaderBytecode(); } _state.EndDispose(); }
private void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { DisposeCore(isDisposing); } _state.EndDispose(); }
/// <inheritdoc /> protected override void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { _vulkanFence.Dispose(DisposeVulkanFence); } _state.EndDispose(); }
/// <inheritdoc /> protected override void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { _d3d12Fence.Dispose(ReleaseIfNotNull); _d3d12FenceSignalEvent.Dispose(DisposeEventHandle); } _state.EndDispose(); }
/// <inheritdoc /> protected override void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { _vulkanShaderModule.Dispose(DisposeVulkanShaderModule); DisposeVulkanShaderModuleCreateInfo(); } _state.EndDispose(); }
/// <inheritdoc /> protected override void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { DisposeWindows(isDisposing); DisposeClassAtom(); DisposeNativeHandle(); } _state.EndDispose(); }
/// <inheritdoc /> protected override void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { _vulkanDescriptorSet.Dispose(DisposeVulkanDescriptorSet); _vulkanDescriptorSetLayout.Dispose(DisposeVulkanDescriptorSetLayout); _vulkanDescriptorPool.Dispose(DisposeVulkanDescriptorPool); _vulkanPipelineLayout.Dispose(DisposeVulkanPipelineLayout); } _state.EndDispose(); }
/// <inheritdoc /> protected override void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { _vulkanPipeline.Dispose(DisposeVulkanPipeline); Signature?.Dispose(); PixelShader?.Dispose(); VertexShader?.Dispose(); } _state.EndDispose(); }
/// <inheritdoc /> protected override void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { _d3d12PipelineState.Dispose(ReleaseIfNotNull); Signature?.Dispose(); PixelShader?.Dispose(); VertexShader?.Dispose(); } _state.EndDispose(); }
public static void AssertNotDisposedOrDisposingTest() { var state = new VolatileState(); Assert.That(() => AssertionUtilities.AssertNotDisposedOrDisposing(state), Throws.Nothing ); _ = state.BeginDispose(); Assert.That(() => AssertionUtilities.AssertNotDisposedOrDisposing(state), Configuration.AssertionsEnabled ? Throws.Exception : Throws.Nothing ); state.EndDispose(); Assert.That(() => AssertionUtilities.AssertNotDisposedOrDisposing(state), Configuration.AssertionsEnabled ? Throws.Exception : Throws.Nothing ); }
/// <inheritdoc /> protected override void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { // We are only allowed to dispose of the window handle from the parent // thread. So, if we are on the wrong thread, we will close the window // and call DisposeWindowHandle from the appropriate thread. if (Thread.CurrentThread != ParentThread) { Close(); } else { DisposeWindowHandle(); } } _state.EndDispose(); }
/// <inheritdoc /> protected override void Dispose(bool isDisposing) { var priorState = _state.BeginDispose(); if (priorState < Disposing) { if (_adapters.IsValueCreated) { foreach (var adapter in _adapters.Value) { adapter?.Dispose(); } } _dxgiFactory.Dispose(ReleaseIfNotNull); if (DebugModeEnabled) { TryReportLiveObjects(); } } _state.EndDispose();
/// <inheritdoc /> /// <remarks>While there are no unmanaged resources to cleanup, we still want to mark the instance as disposed if, for example, <see cref="GraphicsAdapter.Service" /> was disposed.</remarks> protected override void Dispose(bool isDisposing) { _ = _state.BeginDispose(); _state.EndDispose(); }
/// <inheritdoc /> public void Dispose() { _ = _state.BeginDispose(); _state.EndDispose(); }