private void OnSignalBarsUpdated(VoipManager sender, int newCount) { this.BeginOnUIThread(() => { SetSignalBars(newCount); }); }
public void Dispose() { if (_disposed) { return; } _disposed = true; _debugTimer.Stop(); _durationTimer.Stop(); if (_manager != null) { _manager.StateUpdated -= OnStateUpdated; _manager.SignalBarsUpdated -= OnSignalBarsUpdated; _manager.RemoteMediaStateUpdated -= OnRemoteMediaStateUpdated; _manager.SetIncomingVideoOutput(null); _manager = null; } var capturer = _service.Capturer; if (capturer != null) { capturer.SetOutput(null); } }
public virtual void Awake() { LogOutputLine("Start Log."); // Grab the MeshRenderers. We'll be using the material colour to visually show status helpMesh = helpPanel.GetComponent <MeshRenderer>(); sphereMesh = roomSphere.GetComponent <MeshRenderer>(); floorMesh = roomFloor.GetComponent <MeshRenderer>(); // Set up the local player localTrackingSpace = this.transform.Find("OVRCameraRig/TrackingSpace").gameObject; localPlayerHead = this.transform.Find("OVRCameraRig/TrackingSpace/CenterEyeAnchor").gameObject; // make sure only one instance of this manager ever exists if (s_instance != null) { Destroy(gameObject); return; } s_instance = this; DontDestroyOnLoad(gameObject); TransitionToState(State.INITIALIZING); Core.Initialize(); roomManager = new RoomManager(); p2pManager = new P2PManager(); voipManager = new VoipManager(); }
private void OnRemoteMediaStateUpdated(VoipManager sender, RemoteMediaStateUpdatedEventArgs args) { this.BeginOnUIThread(() => { AudioOff.Visibility = args.Audio == VoipAudioState.Muted ? Visibility.Visible : Visibility.Collapsed; VideoOff.Visibility = args.Video == VoipVideoState.Inactive && _service.Capturer != null ? Visibility.Visible : Visibility.Collapsed; BackgroundPanel.Visibility = args.Video == VoipVideoState.Inactive ? Visibility.Collapsed : Visibility.Visible; }); }
public void Connect(VoipManager controller) { //_controller = controller; //_controller.SetIncomingVideoOutput(BackgroundPanel); // Let's avoid duplicated events controller.StateUpdated -= OnStateUpdated; controller.SignalBarsUpdated -= OnSignalBarsUpdated; controller.RemoteMediaStateUpdated -= OnRemoteMediaStateUpdated; controller.StateUpdated += OnStateUpdated; controller.SignalBarsUpdated += OnSignalBarsUpdated; controller.RemoteMediaStateUpdated += OnRemoteMediaStateUpdated; //controller.SetMuteMicrophone(_isMuted); //OnStateUpdated(controller, controller.GetConnectionState()); //OnSignalBarsUpdated(controller, controller.GetSignalBarsCount()); }
void Awake() { // make sure only one instance of this manager ever exists if (s_instance != null) { Destroy(gameObject); return; } s_instance = this; DontDestroyOnLoad(gameObject); TransitionToState(State.INITIALIZING); Core.Initialize(); m_roomManager = new RoomManager(); m_p2pManager = new P2PManager(m_remoteHead.transform); m_voipManager = new VoipManager(m_remoteHead); }
private void OnStateUpdated(VoipManager sender, VoipState newState) { this.BeginOnUIThread(() => { switch (newState) { case VoipState.WaitInit: case VoipState.WaitInitAck: _state = newState; StateLabel.Content = Strings.Resources.VoipConnecting; break; case VoipState.Established: _state = newState; StateLabel.Content = "00:00"; SignalBarsLabel.Visibility = Visibility.Visible; StartUpdatingCallDuration(); sender.SetIncomingVideoOutput(BackgroundPanel); break; case VoipState.Failed: //switch (sender.GetLastError()) //{ // case libtgvoip.Error.Incompatible: // case libtgvoip.Error.Timeout: // case libtgvoip.Error.Unknown: // _state = newState; // StateLabel.Content = Strings.Resources.VoipFailed; // break; //} break; } }); }
public void Connect(VoipManager controller) { if (_disposed) { return; } if (_manager != null) { // Let's avoid duplicated events _manager.StateUpdated -= OnStateUpdated; _manager.SignalBarsUpdated -= OnSignalBarsUpdated; _manager.RemoteMediaStateUpdated -= OnRemoteMediaStateUpdated; if (_manager != controller) { _manager.SetIncomingVideoOutput(BackgroundPanel); } } if (_manager != controller) { controller.SetIncomingVideoOutput(BackgroundPanel); } controller.StateUpdated += OnStateUpdated; controller.SignalBarsUpdated += OnSignalBarsUpdated; controller.RemoteMediaStateUpdated += OnRemoteMediaStateUpdated; _manager = controller; //controller.SetMuteMicrophone(_isMuted); //OnStateUpdated(controller, controller.GetConnectionState()); //OnSignalBarsUpdated(controller, controller.GetSignalBarsCount()); }