// Start is called before the first frame update
 void Start()
 {
     currDuration               = -10;
     currCooldown               = -10;
     canActivateVoid            = true;
     inVoid                     = false;
     baseFOV                    = 80f;
     cineCam.m_Lens.FieldOfView = baseFOV;
     interpolationVal           = 2;
     speedLines.SetActive(false);
     va = GetComponent <VoidAudio>();
     mat.SetInt("_VoidActive", 0);
     playerMat.SetInt("_IsShaderActive", 0);
 }
 // Start is called before the first frame update
 void Start()
 {
     anim = GetComponent <Animator>();
     va   = GetComponent <VoidAudio>();
 }