private void ShowAndAddButtonEvent() { this.Black = this.mRoot.transform.Find("sp_mask").gameObject; this.EventButtonTempParent = EventButton.transform.parent; EventButton.transform.SetParent(this.Black.transform); if (this.data.BtnPos != null && this.data.BtnPos != Vector3.zero) { EventButton.transform.localPosition = this.data.BtnPos; EventButton.transform.localScale = Vector3.one; } if (!string.IsNullOrEmpty(this.data.ShowView)) { this.ShowView = this.EventButtonTempParent.Find(this.data.ShowView).gameObject; if (this.ShowView != null) { this.ShowView.transform.SetParent(this.Black.transform); if (this.data.ShowViewPos != null && this.data.ShowViewPos != Vector3.zero) { this.ShowView.transform.localPosition = this.data.ShowViewPos; this.ShowView.transform.localScale = Vector3.one; } } } if (!this.Black.activeSelf) { this.Black.SetActive(true); } if (data != null) { if (data.BtnTriggerType == (int)EButtonTriggerType.Click) { Selectable click = null; if (EventButton != null) { click = EventButton.GetComponent <Button>(); if (click != null) { (click as Button).onClick.AddListener(this.OnClick); } else { click = EventButton.GetComponent <Toggle>(); if (click != null) { (click as Toggle).onValueChanged.AddListener(this.OnSelect); } else { controller = EventButton.GetComponent <VoiceController>(); if (controller != null) { controller.onClickDown += this.OnClickDown; controller.onClickUp += this.OnClickUp; } } } } } } }
public void InitPluin() { voiceController = GetComponent <VoiceController>(); // voiceController = new VoiceController(); myResponse = null; voiceController.InitPlugin(); }
public void TestSuccessfulWithoutAddons() { var controller = new VoiceController(); var result = controller.Index(new VoiceRequest(), null); Assert.IsFalse(result.Data.ToString().Contains("<Reject")); }
private void MatchVoiceCheckItem(string item, string content) { if (content == item) { VoiceController.CreateVoiceStar(); LogManager.Log("讯飞获得:", content, ", 匹配单词:", item); m_Status = TutorialStatus.Nothing; XunFeiSRManager.Instance.StopListen(); MicManager.Instance.StopRecord(); AudioObject obj = null; if (LanguageManager.languageType == LanguageType.Chinese) { obj = AudioController.Play("Recording_3"); } else { obj = AudioController.Play("en_Recording8"); } AnalysisManager.Instance.OnEvent("100005", null, "新手", "完成新手"); obj.completelyPlayedDelegate = Skip; return; } else { LogManager.Log("讯飞获得:", content, ", 匹配单词:", item); return; } }
public void CheckCreateMissle() { if (m_GetVoice && !m_CreateMissle) { m_CreateMissle = true; VoiceController.OnBossSentenceComplete(); } }
// Start is called before the first frame update void Start() { vc = GameObject.Find("Player").GetComponent <VoiceController>(); pc = GameObject.Find("pot").GetComponent <PotController>(); gc = GameObject.Find("FireGuide").GetComponent <GudieController>(); cong.SetActive(false); btn1.SetActive(false); }
public void TestSuccessfulWithNomoRoboApiFailure() { var addOns = File.ReadAllText("failed_nomorobo.json"); var controller = new VoiceController(); var result = controller.Index(new VoiceRequest(), addOns); Assert.IsFalse(result.Data.ToString().Contains("<Reject")); }
public void TestBlockedWithWhitePages() { var addOns = File.ReadAllText("spam_whitepages.json"); var controller = new VoiceController(); var result = controller.Index(new VoiceRequest(), addOns); Assert.IsTrue(result.Data.ToString().Contains("<Reject")); }
public void TestSuccessfulWithMarchex() { var addOns = File.ReadAllText("successful_marchex.json"); var controller = new VoiceController(); var result = controller.Index(new VoiceRequest(), addOns); Assert.IsFalse(result.Data.ToString().Contains("<Reject")); }
void Start() { Instance = this; DontDestroyOnLoad(gameObject); voice = Chagall.GetComponent <VoiceController>(); timeline = Chagall.GetComponent <PlayableDirector>(); GameStarted = false; }
private void SilentCallback() { //LogManager.Log("silent callback"); if (!m_CreateMissle) { m_CreateMissle = true; VoiceController.OnBossSentenceComplete(); } }
// Start is called before the first frame update void Start() { GC = FindObjectOfType(typeof(GameController)) as GameController; VC = FindObjectOfType(typeof(VoiceController)) as VoiceController; DM = FindObjectOfType(typeof(DialogueManager)) as DialogueManager; SpawnPowerUp = GameObject.Find("SpawnPowerUp").transform; Cima = GameObject.Find("Cima").transform; Esquerda = GameObject.Find("Esquerda").transform; Direita = GameObject.Find("Direita").transform; Baixo = GameObject.Find("Baixo").transform; playerRigidbody = GetComponent <Rigidbody2D>(); playerAnimator = GetComponent <Animator>(); BarraHP = GameObject.Find("BarraVida").transform; BarraHP.localScale = new Vector3(1, 1, 1); dashCooldownBar = GameObject.Find("DashCooldownBar"); joystick = FindObjectOfType <Joystick>(); dashJoybutton = GameObject.Find("DashButton"); HP = HPMax; percVida = HP / HPMax; velocidadeXBase = velocidadeX; velocidadeYBase = velocidadeY; dashTimeBase = dashTime; ArmasRed[powerUpsRedColetados].SetActive(true); ArmasBlue[powerUpsBlueColetados].SetActive(true); ArmasGreen[powerUpsGreenColetados].SetActive(true); VC.PegaArmas(); Shield.GetComponent <Collider2D>().enabled = false; StartCoroutine("Invencibilidade", 1.5f / GameController.instance.GameSpeed); Colisores = this.gameObject.GetComponents <Collider2D>(); switch (PlayerPrefs.GetInt("Skin")) { case 0: playerAnimator.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Controllers/Player/Skin0/PlayerController"); Colisores[0].enabled = true; break; case 1: playerAnimator.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Controllers/Player/Skin1/PlayerController"); Colisores[1].enabled = true; break; } }
void Start() { img1 = new string[] { "campo", "paisagem", "paisagens", "rural", "campinho", "várzea", "fazenda", "sítio", "chácara", "nuvem", "nuvens", "roça", "plantação", "casa", "casebre", "casinha", "chaminé", "férias", "balanço", "balança", "árvore", "árvores", "arbusto", "arbustos", "cadeira de balanço", "noite", "anoitecer", "grama", "agricultura", "luzes", "banco", "banquinho", "lua", "vila", "vilarejo", "camponês", "campesino", "campensina", "chalé", "brincadeira", "gleba", "terreno", "lavoura", "colheita", "vaca", "gramado", "grama" }; //img2 = new List<string>(); progressBar.fillAmount = 0.0f; voiceController = GetComponent <VoiceController>(); }
void Start() { readJson = GameObject.Find("Selection Manager").GetComponent <ReadJson>(); functionality = GameObject.Find("Selection Manager").GetComponent <Functionality>(); meshCreateControlPoints = GameObject.Find("Selection Manager").GetComponent <MeshCreateControlPoints>(); treatSelectionManager = GameObject.Find("Selection Manager").GetComponent <TreatSelectionManager>(); voiceController = GameObject.Find("Selection Manager").GetComponent <VoiceController>(); cam = GetComponent <Camera>(); hitMeshCollider = false; flagSegment = -1; //meshHand = GameObject.Find("hand").GetComponent<MeshCollider>(); }
private void PlayNonRhythmVoice(AudioObject obj = null) { if (m_CurSentenceIndex == 0 || (m_CurSentenceIndex > 0 && CorePlayData.CurrentSong.NonRhythmSenteces[m_CurSentenceIndex - 1].Type == SentenceType.NonRhythmCommon)) { VoiceController.Show(CreateVoiceSentence); } else { CreateVoiceSentence(); } m_Timer = 0; }
// ___ Boss战 "语音" 每句提前结束 public void VoiceXunfeiCallback(float accuracy) { if (!m_CheckFinished) { m_CheckFinished = true; m_GetVoice = true; if (!m_CreateMissle) { m_CreateMissle = true; VoiceController.OnBossSentenceComplete(); } m_CurrentSentenceAccuracy = accuracy; m_CorePlayBossWar.CalcCurSentence(); } }
static void Main(string[] args) { Properties.configure("./local.props"); port("8080"); MessageController.listMedia(); MessageController.listenReplyToMessage(); VoiceController.letsPlayAGame(); VoiceController.callMeMessage(); VoiceController.gatherAndTransfer(); Console.Read(); }
public override void FinishTask() { this.EventButton.transform.SetParent(this.EventButtonTempParent); if (this.ShowView != null) { this.ShowView.transform.SetParent(this.EventButtonTempParent); } this.EventButtonTempParent = null; if (data.BtnTriggerType == (int)EButtonTriggerType.Click) { Selectable eventBtn = this.EventButton.GetComponent <Selectable>(); if (eventBtn != null) { if (eventBtn is Button) { (eventBtn as Button).onClick.RemoveListener(this.OnClick); } else { (eventBtn as Toggle).onValueChanged.RemoveListener(this.OnSelect); } } else { if (controller != null) { controller.onClickDown -= this.OnClick; controller.onClickUp -= this.OnClickUp; controller.onClickDown = null; controller.onClickUp = null; #if UNITY_ANDROID VoiceManager.Instance.StartSpeech(); #elif UNITY_IOS VoiceManager.Instance.StartSpeech_IOS(); #endif EventDispatch.Broadcast <bool>(Events.DlgTextShowMask, true); } } } this.controller = null; this.data = null; this.ShowView = null; base.FinishTask(); }
private void FlyWord(AudioObject audio = null) { m_Timer = 0; m_Status = TutorialStatus.CheckSound; if (LanguageManager.languageType == LanguageType.Chinese) { VoiceController.instance.CreateWord("Hello", 5f); } else { VoiceController.instance.CreateWord("你好", 5f); } XunFeiSRManager.Instance.StartListen(GetSRCallback); MicManager.Instance.StartRecord(FlyStar, SoundWaveCh); VoiceController.Start_RecordingAnim(); }
void Awake() { Debug.Log("[VoiceController:Awake]"); if (singleton == null) { Debug.Log("VoiceController checking in."); DontDestroyOnLoad(gameObject); singleton = this; InitializeFields(); } else { //if anything needs to be re:init, have this call the singleton. Debug.Log("VoiceController checking out."); GameObject.Destroy(gameObject); } // _currentMapFileName = defaultMapFileName; }
// Start is called before the first frame update public void Start() { #if PLATFORM_ANDROID if (!Permission.HasUserAuthorizedPermission(Permission.Microphone)) { Permission.RequestUserPermission(Permission.Microphone); } #endif //voiceTest = new VoiceTest(); voiceC = this.transform.GetChild(2).gameObject; voiceTest = voiceC.GetComponent <VoiceTest>(); VoiceController voiceController = voiceC.GetComponent <VoiceController>(); voiceTest.InitPluin(); Screen.sleepTimeout = SleepTimeout.NeverSleep; pandaBot = new pandaAIMLBot(); pandaBot.Start(); speechController = new myvoiceController(); var aSources = GetComponents <AudioSource>(); userAudioSource = aSources[0]; pandaOutputAudioSource = aSources[1]; originalPosition = gameObject.transform.position; originalRotationValue = transform.rotation; speechController.audioSource = pandaOutputAudioSource; speechController.myHandleTextBox = myHandleTextBox; animator = GetComponent <Animator>(); speechController.animator = animator; robotOutput.text = "Hi, I am panda bot. How can I help you?"; Debug.Log(robotOutput.text); if (voiceTest.isIntialised()) { //StartCoroutine(voiceTest.TTS(robotOutput.text)); voiceTest.TTS(robotOutput.text); } else { StartCoroutine(speechController.sendRequestToRSSAndPlayAudio(robotOutput.text)); } animator.Play("talking"); animator.Play("waving"); clipSampleData = new float[1024]; userAudioSource.clip = null; //Invoke("voiceTest.TTS(robotOutput.text)", 1); Idle(); }
protected override void OnEnter() { LogProxy.Info("RoomState: OnEnter"); _photonClient.CurrentRoom.Messenger.Subscribe((int)ITAlertChannel.Error, ProcessErrorMessage); _voiceController = new VoiceController( _photonClient, _director, () => Input.GetKeyDown(KeyCode.Tab) || _talkButton.IsDownFrame, () => Input.GetKeyUp(KeyCode.Tab) || _talkButton.IsUpFrame || !Application.isFocused); _stateController = _controllerFactory.Create(); _stateController.Initialize(); if (!GameExceptionHandler.HasException) { _stateController.EnterState(LobbyState.StateName); } }
void StartReadCurSentence() { m_Status = Status.ReadContent; m_WrongNumber = 0; m_CurGroup = CorePlayData.CurrentSong.StreamSentences[m_CurrentSentenceIndex]; if (m_CurrentSentenceIndex > 0 && CorePlayData.CurrentSong.StreamSentences[m_CurrentSentenceIndex - 1].CalckSentence) { m_SentenceCheckResult = RuntimeConst.BossWarLose; } m_CurrentBossSentence = m_CurGroup.GetOneSentence(); m_CurrentSentenceLength = m_CurGroup.TimeLength * 0.001f * m_MoreTimeParam; switch (m_CurGroup.Type) { case SentenceType.Common: CreateSentence(); //m_BossWarNode.ShowTip(); //m_TapCreator.ShowWord(); m_TapCreator.SetClickable(); PlayAudio(); break; case SentenceType.Voice: if (m_CurrentSentenceIndex == 0 || (m_CurrentSentenceIndex > 0 && CorePlayData.CurrentSong.StreamSentences[m_CurrentSentenceIndex - 1].Type == SentenceType.Common)) { //CorePlayManager.Instance.VoiceUIFadeIn(CreateVoice); VoiceController.Show(CreateVoice); } else { CreateVoice(); } ReadContentFinish(null); StaticMonoBehaviour.Instance.StartCoroutine(DelayCheckMissleCreate(m_CurrentSentenceLength - 1)); break; } }
void OnDestroy() { instance = null; }
void Awake() { instance = this; }
public void BGFadeOut(Action callback = null) { VoiceController.Hide(callback); }
public void BGFadeIn(Action callback = null) { VoiceController.Show(callback); }
public void HighLightWord(List <HitObject> hoList, int index, float preshowLength = 0) { VoiceController.HighLightWord(hoList, index, preshowLength); }
void Start() { voiceController = GetComponent <VoiceController>(); }
void Start() { next.SetActive(false); voiceController = GetComponent <VoiceController>(); answer = guidText.text.Substring(1, guidText.text.Length - 2); }