public Int64(VltClass @class, VltClassField field, VltCollection collection) : base(@class, field, collection) { }
public HatBonus(VltClass @class, VltClassField field, VltCollection collection) : base(@class, field, collection) { }
public NISActor(VltClass @class, VltClassField field, VltCollection collection) : base(@class, field, collection) { }
public Type_speaker_battalion(VltClass @class, VltClassField field) : base(@class, field) { }
public PursuitMusicTuning(VltClass @class, VltClassField field, VltCollection collection) : base(@class, field, collection) { }
public GMapCurveRef(VltClass @class, VltClassField field, VltCollection collection) : base(@class, field, collection) { }
public FEMsgToSoundTrigger(VltClass @class, VltClassField field, VltCollection collection) : base(@class, field, collection) { }
public SirenTuning(VltClass @class, VltClassField field) : base(@class, field) { }
public ClassRefSpec_aud_moment(VltClass @class, VltClassField field, VltCollection collection) : base(@class, field, collection, "aud_moment") { }
public AirSupport(VltClass @class, VltClassField field) : base(@class, field) { }
public SirenTuning(VltClass @class, VltClassField field, VltCollection collection) : base(@class, field, collection) { }
public AirSupport(VltClass @class, VltClassField field, VltCollection collection) : base(@class, field, collection) { }
public Vector4(VltClass @class, VltClassField field) : base(@class, field) { }
public Int64(VltClass @class, VltClassField field) : base(@class, field) { }
public GameplayEffectAndTarget(VltClass @class, VltClassField field, VltCollection collection) : base(@class, field, collection) { }
public ClassRefSpec_aud_moment(VltClass @class, VltClassField field) : base(@class, field, "aud_moment") { }
public GameplayEffectAndTarget(VltClass @class, VltClassField field) : base(@class, field) { }
public CopFormationRecord(VltClass @class, VltClassField field) : base(@class, field) { }
public GMapCurveRef(VltClass @class, VltClassField field) : base(@class, field) { }
public CopFormationRecord(VltClass @class, VltClassField field, VltCollection collection) : base(@class, field, collection) { }
public FEMsgToSoundTrigger(VltClass @class, VltClassField field) : base(@class, field) { }
public PhysicsTuningSliderUnlock(VltClass @class, VltClassField field, VltCollection collection) : base(@class, field, collection) { }
public Type_speaker_battalion(VltClass @class, VltClassField field, VltCollection collection) : base(@class, field, collection) { }
public PhysicsTuningSliderUnlock(VltClass @class, VltClassField field) : base(@class, field) { }
public PursuitMusicTuning(VltClass @class, VltClassField field) : base(@class, field) { }
public cRasterizerStateAttribDefinition(VltClass @class, VltClassField field, VltCollection collection) : base(@class, field, collection) { }
public HatBonus(VltClass @class, VltClassField field) : base(@class, field) { }
public cRasterizerStateAttribDefinition(VltClass @class, VltClassField field) : base(@class, field) { }
public NISActor(VltClass @class, VltClassField field) : base(@class, field) { }
public ClassRefSpec_coplights_flashpattern(VltClass @class, VltClassField field) : base(@class, field, "coplights_flashpattern") { }