public void Application_Exit(object sender, ExitEventArgs e) { CurrentSession.Player.EndServerSession(); _feedback.StopListening(); Settings.Default.Save(); VizPgm.DisconnectFromEngine(); Console.WriteLine(@"ENGINE DISCONNECTED"); }
public void Application_Exit(object sender, ExitEventArgs e) { _feedback.StopListening(); Settings.Default.Save(); VizPgm.DisconnectFromEngine(); iPad.DisconnectFromiPad(); Console.WriteLine(@"ENGINE DISCONNECTED"); }