public virtual void SaveChanges() { var displays = Mesh.Displays; VisualsDisplayHistory.SaveChanges(displays, SceneManager, AskForVisualsDisplayHistorySaveChanges); FavoriteManager.SaveChanges(displays); }
protected virtual void DisplaySheet(IGraphSceneDisplay <IVisual, IVisualEdge> display, Content <Stream> content) { SceneManager.Load(display, content); VisualsDisplayHistory.Store(display.Info); }