private void Visualize_Load(object sender, EventArgs e) { //Compute object position and dimension Dimension_Xp = (float)Visualize_Size.X / 2; Dimension_Yp = (float)Visualize_Size.Y / 2; Dimension_Zp = (float)Visualize_Size.Z / 2; Dimension_Xn = (float)-Visualize_Size.X / 2; Dimension_Yn = (float)-Visualize_Size.Y / 2; Dimension_Zn = (float)-Visualize_Size.Z / 2; //init transformation matrix Matrix = new float[] { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; //File path string[] imageFiles = new string[] { "image/Xplus.png", "image/Xminus.png", "image/Yplus.png", "image/Yminus.png", "image/Zplus.png", "image/Zminus.png" }; //Config Gl control Visualize.InitializeContexts(); Visualize.SwapBuffers(); Visualize_SizeChanged(sender, e); Gl.glShadeModel(Gl.GL_SMOOTH); Gl.glEnable(Gl.GL_LINE_SMOOTH); Gl.glEnable(Gl.GL_TEXTURE_2D); // Enable Texture Mapping Gl.glEnable(Gl.GL_NORMALIZE); Gl.glEnable(Gl.GL_COLOR_MATERIAL); Gl.glEnable(Gl.GL_DEPTH_TEST); // Enables Depth Testing Gl.glEnable(Gl.GL_BLEND); Gl.glEnable(Gl.GL_LIGHTING); Gl.glEnable(Gl.GL_LIGHT0); Gl.glHint(Gl.GL_POLYGON_SMOOTH_HINT, Gl.GL_NICEST); // Really Nice Point Smoothing Gl.glClearColor(0.6f, 0.7f, 0.9f, 0.2f); //Load file textures = LoadTexture(imageFiles); //Setup timer Timer = new Timer(); Timer.Interval = 20; Timer.Tick += new EventHandler(GraphicTimer_Tick); Timer.Start(); }