private void StartTransition(VisualView view, VisualMap target, string property, bool activate)
        {
            if (_animation)
            {
                _animation.Stop();
                _animation.Finished += OnTransitionFinished;
            }

            if (activate)
            {
                if (property == "Position")
                {
                    _animation = view.AnimateVisual(target, property, new Position2D(20, 20), 0, 1000, AlphaFunction.BuiltinFunctions.Linear, new Position2D(40, 40));
                }
                else if (property == "Opacity")
                {
                    _animation = view.AnimateVisual(target, property, 0.0f, 0, 1000, AlphaFunction.BuiltinFunctions.Linear);
                }
                else if (property == "MixColor")
                {
                    _animation = view.AnimateVisual(target, property, Color.Green, 0, 1000, AlphaFunction.BuiltinFunctions.Linear);
                }
            }
            else
            {
                if (property == "Position")
                {
                    _animation = view.AnimateVisual(target, property, new Position2D(5, 5), 0, 1000);
                }
                else if (property == "Opacity")
                {
                    _animation = view.AnimateVisual(target, property, 1.0f, 0, 1000);
                }
                else if (property == "MixColor")
                {
                    _animation = view.AnimateVisual(target, property, Color.Red, 0, 1000);
                }
            }

            if (_animation)
            {
                _animation.Finished  += OnTransitionFinished;
                _transitionInProgress = true;
                _animation.Play();
            }
        }
Exemple #2
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        /// <summary>
        /// Move selector to certain direction
        /// </summary>
        /// <param name="moveOnly">whether only move</param>
        /// <param name="instant">Whether instant,default is false</param>
        /// <param name="direction">move direction</param>
        private void MoveSelector(bool moveOnly, bool instant = false, View.FocusDirection direction = View.FocusDirection.Right)
        {
            int targetIconPosition = _focusedIcon;
            int viewIcon           = targetIconPosition;

            int  showSelectorStartTime       = 0;
            bool delaySelectorPositionChange = false;

            if (!moveOnly)
            {
                switch (direction)
                {
                case View.FocusDirection.Left:
                {
                    if (_active)
                    {
                        _focusedIcon       = _maxIconIndex;
                        targetIconPosition = _focusedIcon;
                    }

                    break;
                }

                case View.FocusDirection.Right:
                {
                    if (!_active)
                    {
                        targetIconPosition = _maxIconIndex + 1;
                        _focusedIcon       = -1;
                    }

                    break;
                }

                case View.FocusDirection.Up:
                {
                    if (!_active)
                    {
                        instant            = true;
                        targetIconPosition = _maxIconIndex + 1;
                    }

                    break;
                }

                case View.FocusDirection.Down:
                {
                    if (_active)
                    {
                        if (_focusedIcon == -1)
                        {
                            _focusedIcon       = _maxIconIndex;
                            targetIconPosition = _focusedIcon;
                        }

                        showSelectorStartTime       = Constants.SystemMenuAnimationDuration;
                        delaySelectorPositionChange = true;
                    }

                    break;
                }
                }

                viewIcon = _focusedIcon;
                if (viewIcon > _maxIconIndex)
                {
                    viewIcon = _maxIconIndex;
                }

                if (viewIcon == -1)
                {
                    viewIcon = 0;
                }
            }

            float selectorWidth = (Constants.SystemMenuWidth / (float)_systemIcons.Length);
            float iconX         = _active ? (Constants.SystemMenuWidth / (float)_systemIcons.Length) * (float)(targetIconPosition - (_systemIcons.Length / 2)) : (Constants.SystemMenuWidth - selectorWidth);
            int   startTime     = 0;

            _systemSelectorAnimation.Clear();

            // Handle the selector color & transparency.
            if (instant)
            {
                // We are hiding instantly, set the color to transparent and set the position directly (without animating).
                _systemSelectorColor.Color = new Color(1.0f, 1.0f, 1.0f, 0.0f);
                _systemSelector.PositionX  = iconX;
            }
            else
            {
                // We animate the fade if we are showing, or if we are hiding *gradually* - IE. not moving the position instantly.
                Color targetColor = _active ? _systemSelectorColors[viewIcon] : new Color(1.0f, 1.0f, 0.0f, 0.0f);

                // We set the endtime to starttime + duration so, if necessary, the selector animation can start *after* the menu animation ends
                _systemSelectorAnimation = _systemSelector.AnimateVisual(_systemSelectorColor, "mixColor",
                                                                         targetColor, showSelectorStartTime, showSelectorStartTime + Constants.SystemMenuAnimationDuration, AlphaFunction.BuiltinFunctions.EaseOutSine);

                if (delaySelectorPositionChange)
                {
                    startTime = Constants.SystemMenuSelectorAnimationDuration;
                }

                // We allow the start time to be modified but fix the end time.
                // This allows us to delay a property set if required (by starting and finishing the animation after the menu animation ends).
                _systemSelectorAnimation.AnimateTo(_systemSelector, "PositionX", iconX, startTime, Constants.SystemMenuSelectorAnimationDuration, new AlphaFunction(AlphaFunction.BuiltinFunctions.EaseOutSine));

                _systemSelectorAnimation.Play();
            }
        }