public VisualMapParseState() { state = VisualMapParseStateCmd.Header; td = new TextureDescription(); envColorCmd = null; isHeader = true; }
public TriangleMapParseState(List <ScrollObject> scrolls) { state = VisualMapParseStateCmd.Header; td = new ScrollingTextureDescription(); isHeader = true; segmentedVertexBufferAddress = -1; vbuf = new Vertex[16]; scrollBuf = new Scroll[16]; vbufRomStart = new Int32[16]; this.scrolls = scrolls; vertexBytes = new SortedRegionList(); }