public override void OnInspectorGUI() { EditorGUIUtils.SetGUIStyles(null); EditorGUIUtility.labelWidth = 80f; EditorGUIUtils.InspectorLogo(); VisualManagerPreset preset = this._src.preset; this._src.preset = (VisualManagerPreset)EditorGUILayout.EnumPopup("Preset", this._src.preset, new GUILayoutOption[0]); if ((preset != this._src.preset) && (this._src.preset == VisualManagerPreset.PoolingSystem)) { this._src.onEnableBehaviour = OnEnableBehaviour.RestartFromSpawnPoint; this._src.onDisableBehaviour = OnDisableBehaviour.Rewind; } GUILayout.Space(6f); bool flag = this._src.preset > VisualManagerPreset.Custom; OnEnableBehaviour onEnableBehaviour = this._src.onEnableBehaviour; OnDisableBehaviour onDisableBehaviour = this._src.onDisableBehaviour; this._src.onEnableBehaviour = (OnEnableBehaviour)EditorGUILayout.EnumPopup(new GUIContent("On Enable", "Eventual actions to perform when this gameObject is activated"), this._src.onEnableBehaviour, new GUILayoutOption[0]); this._src.onDisableBehaviour = (OnDisableBehaviour)EditorGUILayout.EnumPopup(new GUIContent("On Disable", "Eventual actions to perform when this gameObject is deactivated"), this._src.onDisableBehaviour, new GUILayoutOption[0]); if ((flag && (onEnableBehaviour != this._src.onEnableBehaviour)) || (onDisableBehaviour != this._src.onDisableBehaviour)) { this._src.preset = VisualManagerPreset.Custom; } if (GUI.changed) { EditorUtility.SetDirty(this._src); } }
public override void OnInspectorGUI() { EditorGUIUtils.SetGUIStyles(null); EditorGUIUtility.labelWidth = 80f; EditorGUIUtils.InspectorLogo(); VisualManagerPreset preset = this._src.preset; this._src.preset = (VisualManagerPreset)EditorGUILayout.EnumPopup("Preset", (Enum)(object)this._src.preset); if (preset != this._src.preset) { VisualManagerPreset preset2 = this._src.preset; if (preset2 == VisualManagerPreset.PoolingSystem) { this._src.onEnableBehaviour = OnEnableBehaviour.RestartFromSpawnPoint; this._src.onDisableBehaviour = OnDisableBehaviour.Rewind; } } GUILayout.Space(6f); bool flag = this._src.preset != VisualManagerPreset.Custom; OnEnableBehaviour onEnableBehaviour = this._src.onEnableBehaviour; OnDisableBehaviour onDisableBehaviour = this._src.onDisableBehaviour; this._src.onEnableBehaviour = (OnEnableBehaviour)EditorGUILayout.EnumPopup(new GUIContent("On Enable", "Eventual actions to perform when this gameObject is activated"), (Enum)(object)this._src.onEnableBehaviour); this._src.onDisableBehaviour = (OnDisableBehaviour)EditorGUILayout.EnumPopup(new GUIContent("On Disable", "Eventual actions to perform when this gameObject is deactivated"), (Enum)(object)this._src.onDisableBehaviour); if (flag && onEnableBehaviour != this._src.onEnableBehaviour) { goto IL_0156; } if (onDisableBehaviour != this._src.onDisableBehaviour) { goto IL_0156; } goto IL_0162; IL_0162: if (GUI.changed) { EditorUtility.SetDirty(this._src); } return; IL_0156: this._src.preset = VisualManagerPreset.Custom; goto IL_0162; }