void Start() //開始檢查版本 { assetLoader = gameObject.AddComponent <AssetLoader>(); bundleChecker = gameObject.AddComponent <AssetBundleChecker>(); visionChecker = new VisionChecker(); Global.ReturnMessage = "開始檢查遊戲資源. . ."; StartCoroutine(visionChecker.CheckVision()); Global.prevScene = Application.loadedLevel; }
private void Start() { chaseMode = ChasePlayer(); animator = GetComponent <Animator>(); vision = GetComponentInChildren <VisionChecker>(); wayPoints = GameObject.FindGameObjectsWithTag("WayPoint"); SetTargetTransform(wayPoints[(TargetPoint = 0)].transform); isChasingPlayer = false; isFindingMeat = false; isReadyToAttack = true; isReadyToSmell = true; hungerSlider.maxValue = maxHunger; hungerSlider.value = hunger; }