Exemple #1
0
//---------------------------------------------------------------------MONO METHODS:

    void Start()
    {
        var obj = GameObject.CreatePrimitive(PrimitiveType.Sphere);

        obj.GetComponent <Collider>().enabled = false;
        obj.name  = "RayDrawer Hit";
        hitSphere = obj.AddComponent <VisibilityToggler>();
    }
Exemple #2
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 public void Show()
 {
     visibilityToggler         = gameObject.EnsureComponent <VisibilityToggler>();
     visibilityToggler.Visible = true;
     updateProgressBar(PercentComplete);
 }
Exemple #3
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//--------------------------------------------------------------------------METHODS:

        public void Hide()
        {
            visibilityToggler         = gameObject.EnsureComponent <VisibilityToggler>();
            visibilityToggler.Visible = false;
        }
Exemple #4
0
//---------------------------------------------------------------------MONO METHODS:

        void Start()
        {
            visibilityToggler         = gameObject.EnsureComponent <VisibilityToggler>();
            visibilityToggler.Visible = false;
        }