//---------------------------------------------------------------------MONO METHODS: void Start() { var obj = GameObject.CreatePrimitive(PrimitiveType.Sphere); obj.GetComponent <Collider>().enabled = false; obj.name = "RayDrawer Hit"; hitSphere = obj.AddComponent <VisibilityToggler>(); }
public void Show() { visibilityToggler = gameObject.EnsureComponent <VisibilityToggler>(); visibilityToggler.Visible = true; updateProgressBar(PercentComplete); }
//--------------------------------------------------------------------------METHODS: public void Hide() { visibilityToggler = gameObject.EnsureComponent <VisibilityToggler>(); visibilityToggler.Visible = false; }
//---------------------------------------------------------------------MONO METHODS: void Start() { visibilityToggler = gameObject.EnsureComponent <VisibilityToggler>(); visibilityToggler.Visible = false; }