void Awake() { if (s_Instance != null) { Destroy(gameObject); } s_Instance = this; blurredCameras = (HMDType == InputManager.HmdType.Oculus) ? OculusBlurredCameras : ViveBlurredCameras; forwardTarget = (HMDType == InputManager.HmdType.Oculus) ? OculusForwardTarget : ViveForwardTarget; }