// Use this for initialization void Start() { this.countLosePlayers = 0; currentPlayerIndex = 0; this.Score = GetComponent <ScoreManager>(); this.VirusPool = GetComponent <VirusPool>(); }
void Awake() { this.thisRectTransform = GetComponent <RectTransform>(); this.board = GetComponent <LevelManager>(); this.virusPool = GetComponent <VirusPool>(); }