public GodGameServer CreateServer(VirtualNetworkConnectorServer virtualNetworkConnectorServer) { var bServer = new ContainerBuilder(); bServer.RegisterModule <ExternalDependenciesModule>(); bServer.RegisterModule <SimulationModule>(); bServer.RegisterModule <PersistenceModule>(); bServer.RegisterModule <UserInputModule>(); bServer.RegisterModule(NetworkedModule.CreateServer()); bServer.Register(ctx => createWorld(ctx.Resolve <LandType>(), ctx.Resolve <ProxyGenerator>())).SingleInstance(); if (virtualNetworkConnectorServer != null) { bServer.RegisterInstance(virtualNetworkConnectorServer).As <INetworkConnectorServer>().SingleInstance(); } return(bServer.Build().Resolve <GodGameServer>()); }
public void TestServerClientGameVirtual() { var game = new GodGameServerClient(); // Virtual connection setup var virtualNetworkConnectorServer = new VirtualNetworkConnectorServer(); var virtualNetworkConnectorClient = virtualNetworkConnectorServer.CreateClient(); // Create var server = game.CreateServer(virtualNetworkConnectorServer); var client = game.CreateClient(virtualNetworkConnectorClient); // Initialize gameloop var engine = EngineFactory.CreateEngine(); server.AddSimulatorsToEngine(engine); client.AddSimulatorsToEngine(engine); }