private Vector3 Direccion() { Vector3 move = Vector3.zero; move.x = joystic.Horizontal(); move.z = joystic.Vertical(); if (move.magnitude > 1) { move.Normalize(); } return(move); }
private Vector3 Direccion() { Vector3 move = Vector3.zero; move.x = joystic.Horizontal(); move.z = joystic.Vertical(); if (move.magnitude > 1) { move.Normalize(); } if (move.magnitude > 0) { anim.Play("Locomotive"); this.transform.Rotate(0f, move.x * walkSpd, 0f); this.transform.Translate(Vector3.forward * (walkSpd * move.z) * Time.deltaTime); anim.SetInteger("break", 99); } return(move); }