public VideoDataManager(VirtualCpu cpu) { _cpu = cpu; GL.CreateTextures(TextureTarget.Texture2D, 1, out TileTexture); GL.TextureStorage2D(TileTexture, 1, SizedInternalFormat.Rgba32f, 128, 128); GL.CreateTextures(TextureTarget.Texture2D, 1, out SpriteTexture); GL.TextureStorage2D(SpriteTexture, 1, SizedInternalFormat.Rgba32f, 128, 128); ReloadTileData(); ReloadSpriteData(); }
public static void Main(string[] args) { _cart = new Cartridge("Tetris"); for (int i = 0; i < 100; i++) { _cpu = new VirtualCpu(_cart); TestLength(1000000); } Console.ReadLine(); while (_running) { _cpu.Step(); UpdateConsole(); } }
public void Initialize() { _cpu = new VirtualCpu(new Cartridge()); }
public static void CpuIsInState(this Assert assert, VirtualCpu cpu, ushort expectedPC, ulong expectedCycles, FlagRegister expectedFlagRegister = DefaultRegister) { Assert.AreEqual(expectedPC, cpu.PC); Assert.AreEqual(expectedCycles, cpu.MachineCycles); Assert.AreEqual(expectedFlagRegister, cpu.F); }