// Update is called once per frame public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { switch (vb.VirtualButtonName) { case "changeBook": //Texture2D p = new Texture2D(10, 10); Debug.Log ("OnButtonPressed called"); Transform plane = transform.Find("PageLeaves"); Renderer r = plane.GetComponent<MeshRenderer>(); bookMaterialIndex = bookMaterialIndex + 1; if (bookMaterialIndex == m_materials.Length) { bookMaterialIndex = 0; } r.material = m_materials[bookMaterialIndex]; BookText bt = GameObject.Find("Retriever").GetComponent<BookText> (); bt.changeBook(); //p = Resources.Load("CatsCradleBook.Front", typeof(Texture2D)) as Texture2D; // Plane plane = transform.Find ("Front").GetComponent<Plane>(); //GameObject mt = GameObject.Find("MultiTarget"); //Debug.Log(mt); //Transform go = mt.transform.Find(""); // if(go!=null){ // foreach(Component c in go.GetComponents<Component>()){ // Debug.Log(c); // } //// Material m = Resources.Load("CatsCradleBook.Front.mat", typeof(Material)) as Material; // Renderer r = GetComponent<MeshRenderer>(); // r.material = m_materials[bookMaterialIndex]; // bookMaterialIndex = bookMaterialIndex + 1; //// r.material =m; // } break; } }
public void OnButtonReleased (VirtualButtonAbstractBehaviour vb) { if (debug) Debug.Log("OnButtonPressed ("+vb.VirtualButtonName+") "+virtualButtonReleased.ToString()+" to "+eventTarget.ToString(),this); Fsm.EventData.StringData = vb.VirtualButtonName; virtualButtonReleased.SendEvent(null,eventTarget); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { VirtualButtonBehaviour vbc = vb as VirtualButtonBehaviour; DefaultTrackableEventHandler trackableEvent = GetComponent<DefaultTrackableEventHandler>(); GameTurretController ctr = currentTurret.GetComponent<GameTurretController>(); if( (vbc.VirtualButtonName == "redShootButton") || (vbc.VirtualButtonName == "shootButtonBlue") ) { if(trackableEvent.isAlive) { ctr.FireBullet(); } } else if( (vbc.VirtualButtonName == "blueUpButton") || (vbc.VirtualButtonName == "redUpButton") ) { trackableEvent.OnTurretUp(); } else if( (vbc.VirtualButtonName == "blueDownButton") || (vbc.VirtualButtonName == "redDownButton") ) { trackableEvent.OnTurretDown(); } }
/// <summary> /// Called when the virtual button has just been pressed: /// </summary> public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { //Debug.Log(vb.VirtualButtonName); count++; Debug.Log(vb.VirtualButtonName + " Button pressed!"); print (vb.VirtualButtonName + "press count:"+count ); switch(vb.VirtualButtonName) { case "button_up": Debug.Log ("up pressed"); InputSimulator.SimulateKeyDown(VirtualKeyCode.UP); break; case "button_down": Debug.Log ("down pressed"); InputSimulator.SimulateKeyDown(VirtualKeyCode.DOWN); break; case "button_left": Debug.Log ("left pressed"); InputSimulator.SimulateKeyDown(VirtualKeyCode.LEFT); break; case "button_right": Debug.Log ("right pressed"); InputSimulator.SimulateKeyDown(VirtualKeyCode.RIGHT); break; } }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { metronome.SetStart(point); for (int i = 0; i < allButtons.childCount; ++i) allButtons.GetChild(i).gameObject.SetActive(false); button.SetActive(true); }
/// <summary> /// Called when the virtual button has just been pressed: /// </summary> public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { //Debug.Log(vb.VirtualButtonName); //Debug.Log("Button pressed!"); switch(vb.VirtualButtonName) { case "btnLeft": btn_1.SetActive(false); btn_2.SetActive(true); //model_1.SetActive(false); model_1.GetComponent<Animation>().CrossFade("Walk"); //model_2.SetActive(true); break; case "btnRight": btn_1.SetActive(true); btn_2.SetActive(false); //model_1.SetActive(true); model_1.GetComponent<Animation>().CrossFade("Death"); //model_2.SetActive(false); break; // default: // throw new UnityException("Button not supported: " + vb.VirtualButtonName); // break; } }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { //videoPlane.GetComponent<MeshRenderer>().enabled = true; //FillScreen fScreen = videoPlane.GetComponent<FillScreen> (); //fScreen.enabled = true; Handheld.PlayFullScreenMovie ("CardMovie.mp4", Color.black, FullScreenMovieControlMode.Hidden); }
/// <summary> /// Called when the virtual button has just been pressed: /// </summary> public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { //Debug.Log(vb.VirtualButtonName); Debug.Log("Button pressed!"); Application.LoadLevel("DemoScene"); /* switch(vb.VirtualButtonName) { case "btnLeft": btn_1.SetActive(false); btn_2.SetActive(true); model_1.SetActive(false); model_2.SetActive(true); break; case "btnRight": btn_1.SetActive(true); btn_2.SetActive(false); model_1.SetActive(true); model_2.SetActive(false); break; // default: // throw new UnityException("Button not supported: " + vb.VirtualButtonName); // break; } */ }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb){ switch(vb.VirtualButtonName){ case "Boton1": modelo1_.SetActive (true); modelo2_.SetActive (false); modelo3_.SetActive (false); modelo4_.SetActive (false); break; case "Boton2": modelo1_.SetActive (false); modelo2_.SetActive (true); modelo3_.SetActive (false); modelo4_.SetActive (false); break; case "Boton3": modelo1_.SetActive (false); modelo2_.SetActive (false); modelo3_.SetActive (true); modelo4_.SetActive (false); break; case "Boton4": modelo1_.SetActive (false); modelo2_.SetActive (false); modelo3_.SetActive (false); modelo4_.SetActive (true); break; break; //default: throw new UnityException("Button not supported: " + vb.VirtualButtonName); //break; } }
/// <summary> /// Called when the virtual button has just been pressed: /// </summary> public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { Debug.Log("OnButtonPressed::" + vb.VirtualButtonName); if (!IsValid()) { return; } // Add the material corresponding to this virtual button // to the active material list: switch (vb.VirtualButtonName) { case "red": mActiveMaterials.Add(m_TeapotMaterials[0]); break; case "blue": mActiveMaterials.Add(m_TeapotMaterials[1]); break; case "yellow": mActiveMaterials.Add(m_TeapotMaterials[2]); break; case "green": mActiveMaterials.Add(m_TeapotMaterials[3]); break; } // Apply the new material: if (mActiveMaterials.Count > 0) mTeapot.GetComponent<Renderer>().material = mActiveMaterials[mActiveMaterials.Count - 1]; }
public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { //VirtualButtonBehaviour vbc = vb as VirtualButtonBehaviour; DefaultTrackableEventHandler trackableEvent = GetComponent<DefaultTrackableEventHandler>(); trackableEvent.StopInteraction(); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { metronomeActive = !metronomeActive; metronome.SetActive(metronomeActive); button.SetActive(false); button.GetComponent<Renderer>().material.SetColor("_Color", metronomeActive ? new Color(.23f, .7f, .11f) : new Color(.5f, .7f, .5f)); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { button.SetActive(false); playing = !playing; button.GetComponent<Renderer>().material.SetColor("_Color", playing ? new Color(.23f, .7f, .11f) : new Color(.5f, .7f, .5f)); metronome.ToogleKick(); }
/// <summary> /// Called when the virtual button has just been released: /// </summary> public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { // if( vb.VirtualButtonName == "VirtualButton" ) // { // Debug.Log ( "tirei" ); //// bird_go.AddComponent<MyAnimation>(); // } }
/// <summary> /// Called when the virtual button has just been pressed: /// </summary> public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { //Debug.Log(vb.VirtualButtonName); WWW url = new WWW("http://scavar.herokuapp.com/flags.json"); Debug.Log("Button pressed!"); btn_1.SetActive(false); model_1.SetActive(false); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { button.SetActive(false); playing = !playing; Debug.Log("PRESSED"); GameObject.FindGameObjectWithTag ("Drums").GetComponent<TutorialScript> ().tutorialActive = playing; button.GetComponent<Renderer>().material.SetColor("_Color", playing ? new Color(.23f, .7f, .11f) : new Color(.5f, .7f, .5f)); }
/// <summary> /// Called when the virtual button has just been released: /// </summary> public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { if (vb.VirtualButtonName == "center"){ //pViewer.VButton(1); Debug.Log("CENTER PUSH: " + (Time.time - startTime)); if (Time.time - startTime >= 3f) { Application.LoadLevel("Scene"); } } }
/// <summary> /// Called when the virtual button has just been pressed: /// </summary> public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { //Debug.Log("OnButtonPressed::" + vb.VirtualButtonName); if( vb.VirtualButtonName == "VirtualButton" ) { Debug.Log ( "teste" ); var = 1; bird_go.AddComponent<MyAnimation>(); } }
/// <summary> /// Called when the virtual button has just been pressed: /// </summary> public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { Debug.Log("OnButtonPressed::" + vb.VirtualButtonName); if (!IsValid()) { return; } if (vb.VirtualButtonName == "button1") { string url = m_ProjectLinks[0]; AndroidJavaClass jc = new AndroidJavaClass ("com.unity3d.player.UnityPlayer"); AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject> ("currentActivity"); jo.Call ("openWebsite", url); } if (vb.VirtualButtonName == "button2") { string url = m_ProjectLinks[1]; AndroidJavaClass jc = new AndroidJavaClass ("com.unity3d.player.UnityPlayer"); AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject> ("currentActivity"); jo.Call ("openWebsite", url); } if (vb.VirtualButtonName == "button3") { string url = m_ProjectLinks[2]; AndroidJavaClass jc = new AndroidJavaClass ("com.unity3d.player.UnityPlayer"); AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject> ("currentActivity"); jo.Call ("openWebsite", url); } if (vb.VirtualButtonName == "button4") { string address = m_ProjectLinks[3]; AndroidJavaClass jc = new AndroidJavaClass ("com.unity3d.player.UnityPlayer"); AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject> ("currentActivity"); jo.Call ("sendEmail", address); } if (vb.VirtualButtonName == "button5") { string number = m_ProjectLinks[4]; AndroidJavaClass jc = new AndroidJavaClass ("com.unity3d.player.UnityPlayer"); AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject> ("currentActivity"); jo.Call ("callPhone", number); } if (vb.VirtualButtonName == "button6") { string number = m_ProjectLinks[5]; AndroidJavaClass jc = new AndroidJavaClass ("com.unity3d.player.UnityPlayer"); AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject> ("currentActivity"); jo.Call ("openProjects"); } }
/// <summary> /// Called when the virtual button has just been pressed: /// </summary> public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { switch(vb.VirtualButtonName) { case "btnChange": if(_modelSamurai.activeSelf==true){ _modelSamurai.SetActive(false); _samuraiText.SetActive(false); _modelPlane.SetActive(true); _planeText.SetActive(true); index = 1; _modelCurrent=_modelPlane; } else{ _modelSamurai.SetActive(true); _samuraiText.SetActive(true); _modelPlane.SetActive(false); _planeText.SetActive(false); index = 0; _modelCurrent=_modelSamurai; } break; case "btnZoomIn": if(Counter[index]<5){ _modelCurrent.transform.localScale = new Vector3 (_modelCurrent.transform.localScale.x + factor, _modelCurrent.transform.localScale.y + factor, _modelCurrent.transform.localScale.z + factor); Counter[index] ++; } break; case "btnZoomOut": if(Counter[index]>-5){ _modelCurrent.transform.localScale = new Vector3 (_modelCurrent.transform.localScale.x - factor, _modelCurrent.transform.localScale.y - factor, _modelCurrent.transform.localScale.z - factor); Counter[index] --; } break; case "btnPlay": if(_modelSamurai.activeSelf==true){ var anim = _modelSamurai.GetComponent<Animation>(); if(anim.IsPlaying("Attack")) anim.Play("idle"); else anim.Play("Attack"); } break; case "btnRotate": rotateFlag = rotateFlag==true ? false : true; break; default: throw new UnityException("Button not supported: " + vb.VirtualButtonName); break; } }
/// <summary> /// Called when the virtual button has just been released: /// </summary> public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { _comboControl.WaitAndTry(); //candleFire.startColor = normalColor; if (vb.VirtualButtonName == "center"){ //pViewer.VButton(1); Debug.Log("CENTER PUSH: " + (Time.time - startTime)); if (Time.time - startTime >= 3f) { Application.LoadLevel("Scene"); } } }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { Debug.Log("OnButtonPressed::" + vb.VirtualButtonName); switch (vb.VirtualButtonName) { case "Rojo": bulbashur.transform.position = new Vector3(-5000,160,21); charmander.transform.position = new Vector3(134,160,21); charmander.transform.localScale = new Vector3(40,40,40); break; case "Verde": charmander.transform.position = new Vector3(-5000,160,21); bulbashur.transform.position = new Vector3(134,160,21); bulbashur.transform.localScale = new Vector3(40,40,40); break; } }
public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { switch (vb.VirtualButtonName) { case "changePage": break; case "changeBook": // Texture2D p = new Texture2D(10, 10); // p = Resources.Load("CatsCradleBook.Back", typeof(Texture2D)) as Texture2D; // Transform go = transform.Find("MultiTarget").Find("Front"); // if(go!=null){ // Material mat = go.GetComponent<Material> (); // mat.mainTexture = p; // } // Debug.Log ("OnButtonReleased called"); break; } }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { if (!active || homerTime < 0.3f) return; Deactivate(); int points = 0; if (boardScript.currentColor == color || color == HomerColor.ORO) { points = color == HomerColor.ORO ? 1 : 2; GetComponent<AudioSource>().PlayOneShot(woohoo); } else { points = -1; GetComponent<AudioSource>().PlayOneShot(doh); } boardScript.ChangeColor(points, color == HomerColor.ORO); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { switch (vb.VirtualButtonName) { case "Choice1": answer = GameObject.Find("TextChoice1").GetComponent<Text>().text.ToString(); break; case "Choice2": answer = GameObject.Find("TextChoice2").GetComponent<Text>().text.ToString(); break; case "Choice3": answer = GameObject.Find("TextChoice3").GetComponent<Text>().text.ToString(); break; case "Choice4": answer = GameObject.Find("TextChoice4").GetComponent<Text>().text.ToString(); break; } }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { GameObject graphicButton = null; //Debug.Log("Pressed"); switch (vb.VirtualButtonName) { case "Next": graphicButton = transform.Find("Next").gameObject; break; case "Select": graphicButton = transform.Find("Select").gameObject; break; } if (graphicButton != null) { var meshrenderer = graphicButton.GetComponent<MeshRenderer>(); meshrenderer.material.color = Color.blue; } }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { Debug.Log("OnButtonPressed::" + vb.VirtualButtonName); switch (vb.VirtualButtonName) { case "rojo": Rojo.active = true; Verde.active = false; Azul.active = false; break; case "verde": Rojo.active = false; Verde.active = true; Azul.active = false; break; case "azul": Rojo.active = false; Verde.active = false; Azul.active = true; break; } }
public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { GameObject graphicButton = null; switch(vb.VirtualButtonName) { case "Next": graphicButton = transform.Find("Next").gameObject; SelectNextTower(); break; case "Select": graphicButton = transform.Find("Select").gameObject; SpawnCreateTower(); break; } if (graphicButton != null) { var meshrenderer = graphicButton.GetComponent<MeshRenderer>(); meshrenderer.material.color = Color.white; } }
/// <summary> /// Called when the virtual button has just been pressed: /// </summary> public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { if (pViewer == null) {return;} switch(vb.VirtualButtonName) { case "left": pViewer.VButton(0); Debug.Log("LEFT_B"); break; case "center": startTime = Time.time; //pViewer.VButton(1); Debug.Log("CENTER_B"); break; case "right": pViewer.VButton(2); Debug.Log("RIGHT_B"); break; default: //throw new UnityException("Button not supported: " + vb.VirtualButtonName); break; } }
/// <summary> /// Called when the virtual button has just been pressed: /// </summary> public void OnButtonPressed( VirtualButtonAbstractBehaviour vb) { // if (pViewer == null) {return;} switch(vb.VirtualButtonName) { case "b1": Debug.Log("recenter"); break; case "b2": break; case "b10": SoundController.instance.Play("ghost", 0.8f, 1f); break; default: //throw new UnityException("Button not supported: " + vb.VirtualButtonName); break; } Debug.Log(vb.VirtualButtonName); candleFire.startColor = colors[vb.gameObject.GetComponent<VirtualButtonBehaviour>().id]; _comboControl.AddToStack(vb.gameObject.GetComponent<VirtualButtonBehaviour>().id); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { Debug.Log(passwd); if (passwd.Length > 3) { if (passwd == "1234") { string plaintext = GameObject.Find("ARCamera").GetComponent <httpReq>().displayedmessage; GameObject.Find("Message").GetComponent <TextMesh>().text = plaintext; } else if (passwd.Length == 4) { GameObject.Find("Message").GetComponent <TextMesh>().text = "wrong password"; passwd = ""; // reset password string } else { GameObject.Find("Message").GetComponent <TextMesh>().text = ""; } passwd = ""; // reset password string } switch (vb.VirtualButtonName) { case "no1": no_1.SetActive(false); no_2.SetActive(true); no_3.SetActive(true); no_4.SetActive(true); model_1.SetActive(false); model_2.SetActive(true); model_3.SetActive(true); model_4.SetActive(true); passwd = passwd + "1"; GameObject.Find("pin").GetComponent <TextMesh>().text = passwd; // display text break; case "no2": no_1.SetActive(true); no_2.SetActive(false); no_3.SetActive(true); no_4.SetActive(true); model_1.SetActive(true); model_2.SetActive(false); model_3.SetActive(true); model_4.SetActive(true); passwd = passwd + "2"; GameObject.Find("pin").GetComponent <TextMesh>().text = passwd; // display text break; case "no3": no_1.SetActive(true); no_2.SetActive(true); no_3.SetActive(false); no_4.SetActive(true); model_1.SetActive(true); model_2.SetActive(true); model_3.SetActive(false); model_4.SetActive(true); passwd = passwd + "3"; GameObject.Find("pin").GetComponent <TextMesh>().text = passwd; // display text break; case "no4": no_1.SetActive(true); no_2.SetActive(true); no_3.SetActive(true); no_4.SetActive(false); model_1.SetActive(true); model_2.SetActive(true); model_3.SetActive(true); model_4.SetActive(false); passwd = passwd + "4"; GameObject.Find("pin").GetComponent <TextMesh>().text = passwd; // display text break; // default: // throw new UnityException("Button not supported: " + vb.VirtualButtonName); // break; } }
public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { zombie.GetComponent <Animation>().Stop(); // Debug.Log ("Button released virtual"); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { Debug.Log("Button down"); MusicSource.Play(); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { Debug.Log("Button Pressed"); obj.transform.Rotate(new Vector3(0, Time.deltaTime * 1000, 0)); }
public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { Debug.Log("OnButtonReleased"); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { buttonRe.GetComponent <AudioSource> ().Play(); master.GetComponent <Game> ().ColorRed(1, true); }
/// Called when the virtual button has just been pressed: void IVirtualButtonEventHandler.OnButtonPressed(VirtualButtonAbstractBehaviour vb) { model1.SetActive(true); Debug.Log("Button Pressed!!!!!"); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { GetComponent <MeshRenderer> ().material.color = Color.yellow;; }
public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { GetComponent <MeshRenderer> ().material.color = d; }
public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { Debug.Log("Released"); // userDisplay.GetComponent<Text>().text = ""; }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { Debug.Log("Pressed"); // userDisplay.GetComponent<Text>().text = "HERE IS SOM AWESOME INFORMATION" ; }
public void OnButtonReleased(VirtualButtonAbstractBehaviour virtualButton) { Debug.Log("Button Up"); earth.GetComponent <EarthRotation> ().setNegativeXToFalse(); buttonDown = false; }
public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { // dragonAnimation.Stop (); Debug.Log("UNPRESSED"); }
public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { master.GetComponent <Game> ().ColorRed(1, false); master.GetComponent <Game> ().checkCorrect(1); }
/// Called when the virtual button has just been released: void IVirtualButtonEventHandler.OnButtonReleased(VirtualButtonAbstractBehaviour vb) { Debug.Log("Button released!"); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { dragonAnimation.Play("4leg3HitComboTailAttack"); Debug.Log("Pressed"); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { Debug.Log("OnButtonPressed +++"); }
public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { Panel.SetActive(false); Debug.Log("VB Released"); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { Debug.Log("OnButtonPressed"); stepMan.Advance(); }
/// <summary> /// Called when the virtual button has just been pressed: /// </summary> public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { Debug.Log("OnButtonPressed"); KickSoccerball(); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { pressNum++; pressNum %= 3; Debug.Log("按钮按下!"); }
public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { // Debug.Log ("Button pressed virtual"); zombie.GetComponent <Animation>().Play(); }
public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { //DNA.SetActive (true); //DNA.transform.Rotate (new Vector3(2,Time.deltaTime * 60, 0)); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { Debug.Log("virtual button pressed"); }
public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { //throw new System.NotImplementedException (); }
public void OnButtonReleased(VirtualButtonAbstractBehaviour vb) { cubego.SetActive(true); spherego.SetActive(false); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { Panel.SetActive(true); Debug.Log("VB Pressed"); }
public void OnButtonPressed(VirtualButtonAbstractBehaviour virtualButton) { Debug.Log("Button Down"); earth.GetComponent <EarthRotation> ().setNegativeXToTrue(); buttonDown = true; }
public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { //StartCoroutine(DownloadAudio("test")); //_robot.SetActive(!show); }