Exemple #1
0
 public void AssignVillagerToWork(VillagerScript villager)
 {
     if (!villagersWorkingHere.Contains(villager) && numberOfWorkersAllowed > villagersWorkingHere.Count)
     {
         villagersWorkingHere.Add(villager);
         Debug.Log("Villager Added to building" + villager.villagerName);
         villager.SetDestination(this.transform.Find("NavPoint").gameObject);
     }
 }