/// <summary> /// Checks if the input string is a TW coordinate /// </summary> public Point?GetCoordinates(string input) { Match match = VillagePattern.Match(input.Trim()); if (match.Success) { int x; int y; if (int.TryParse(match.Groups[1].Value, out x) && int.TryParse(match.Groups[2].Value, out y) && x > 0 && x < 1000 && y > 0 && y < 1000) { return(new Point(x, y)); } } return(null); }
/// <summary> /// Checks if the input string is a village /// </summary> public Village GetVillage(string input) { Match match = VillagePattern.Match(input.Trim()); if (match.Success) { int x; int y; if (int.TryParse(match.Groups[1].Value, out x) && int.TryParse(match.Groups[2].Value, out y)) { var loc = new Point(x, y); if (Default.Villages.ContainsKey(loc)) { return(Default.Villages[loc]); } } } return(null); }