//new constructor
 public Village()
 {
     myType = VillageType.Hovel;
     supportedUnits = new List<Unit> ();
     //need to be set over network: controlledRegion, controlledBy, locatedAt.Replace(), locatedAt, locatedAt.setVillage(), pdateControlledRegionNet()
     controlledRegion = new List<Tile> ();
     myAction = VillageActionType.ReadyForOrders;
     gold = 0;
     wood = 0;
     //set controlled regions
 }
 void setVillageActionNet(int action)
 {
     this.myAction = (VillageActionType)action;
 }
 public void setAction(VillageActionType action)
 {
     myAction = action;
 }