//new constructor public Village() { myType = VillageType.Hovel; supportedUnits = new List<Unit> (); //need to be set over network: controlledRegion, controlledBy, locatedAt.Replace(), locatedAt, locatedAt.setVillage(), pdateControlledRegionNet() controlledRegion = new List<Tile> (); myAction = VillageActionType.ReadyForOrders; gold = 0; wood = 0; //set controlled regions }
void setVillageActionNet(int action) { this.myAction = (VillageActionType)action; }
public void setAction(VillageActionType action) { myAction = action; }