public virtual void Load(Village village) { Faction town = village.CreateFaction("Town"); Faction mafia = village.CreateFaction("Mafia"); village.Rules.CardFlip = true; village.Rules.AllowNolynch = true; town.WinConditions.Add(new NoEvilLeftCondition()); mafia.Alignment = Alignment.Evil; mafia.AddPower(new Powers.NightkillPower()); mafia.AddPower(new Powers.MembersPower()); mafia.WinConditions.Add(new MajorityOrEqualCondition()); }