public void ClickRestart() { Time.timeScale = 1f; GameManager.CurrentTime = 0f; ViewfinderTrigger.ResetStreak(); manager.AudioSource.Stop(); sceneHandler.LoadGameScene(); }
public void ClickToLoadHardMode() { gameDatas.GameModeHard = true; gameDatas.IsInMenu = false; GameManager.CurrentTime = 0f; ViewfinderTrigger.ResetStreak(); sceneHandler.LoadGameScene(); }
private void Missed() { gameObject.GetComponent <SphereCollider>().enabled = false; text.color = Color.grey; text.text = HitType.Miss.ToString().ToUpper(); Direction = Vector3.zero; isShowingText = true; isDespawning = true; isFading = true; ViewfinderTrigger.ResetStreak(); }