public void LoadModel() { if (Model != null) { DestroyImmediate(Model); Model = null; } GameObject asset = AssetDatabase.LoadAssetAtPath <GameObject>(ModelPath); Model = Instantiate(asset); Gender = ModelPath.Contains("female") ? GenderEnum.Female : GenderEnum.Male; string gender = Gender == GenderEnum.Female ? "f_" : "m_"; BlendShapeLoader loader = BlendShapeLoader.GetComponent <BlendShapeLoader>(); loader.SetBlendShapesModel(gender + "blendsShapes"); if (Model != null) { SkinnedMeshRenderer renderer = Model.GetComponentInChildren <SkinnedMeshRenderer>(); if (renderer != null) { renderer.material = m_defaultMaterial; } Model.transform.position = Vector3.zero; Model.transform.SetParent(transform); //added for visualisation. ViewSkeleton skelVisual = Model.AddComponent <ViewSkeleton>(); skelVisual.rootNode = Model.transform; } }
public override void OnInspectorGUI() { ViewSkeleton myTarget = (ViewSkeleton)target; EditorGUILayout.BeginHorizontal("Box"); myTarget.rootNode = (Transform)EditorGUILayout.ObjectField(myTarget.rootNode, typeof(Transform)); if (myTarget != null) { if (GUILayout.Button("PopulateChildren")) { myTarget.PopulateChildren(); } } EditorGUILayout.EndHorizontal(); }