// Load Exhibit at Current Wishlist Index to Object Viewer public void LoadExhibit() { if (Wishlist.Count > 0) { if (wishlistIndex >= Wishlist.Count) { wishlistIndex = Wishlist.Count - 1; } // Get ObjectViewer Ready - Destroy Exisiting objects, Get Current Object, Load it in Viewer ViewObjectScript.DestroyAllChildren(); ViewObjectScript.StartObjectViewer(); ViewObjectScript.GetObjectToBeViewed(Exhibits.GetChild(Wishlist [wishlistIndex].index).gameObject); ViewObjectScript.ViewSelectedObject(); } }