private void loadData()//inizializza i dei dati su cui ci si può testare la parte logica { Debug.Log("CIAONE"); MapData data = loader.loadMap(); view.drawMap(data.actualStates); List <RiskPlayer> players = new List <RiskPlayer>(); players.Add(new RiskPlayer("Pippo", "red")); players.Add(new RiskPlayer("Paperino", "blue")); players.Add(new RiskPlayer("Topolino", "green")); List <Continent> world = loader.getWorld(data); model = new DataManager(players, world, loader.getAllLands(world)); foreach (RiskPlayer p in players) { foreach (Land land in p.getTerritoryOwned()) { view.setColorState(land.getName(), p.getColor()); view.setNumberLands(land.getName(), 1); } } view.updateTextPlayerData(model.getPlayer()); if (localMode) { setLocalMode(); } }
private void loadData() //inizializza i dei dati su cui ci si può testare la parte logica { Debug.Log("CIAONE"); MapData data = loader.loadMap(); view.drawMap(data.actualStates); List <Player> players = new List <Player>(); players.Add(new Player("Pippo")); players.Add(new Player("Paperino")); players.Add(new Player("Topolino")); List <Continent> world = loader.getWorld(data); dataManager = new DataManager(players, world, loader.getAllLands(world)); view.updateTextPlayerData(dataManager.getPlayer()); string phase = dataManager.getCurrentPhase(); view.updatePhase(phase); view.changeCanvasOption(phase); player = dataManager.getPlayer(); }