protected override void OnAppearing() { base.OnAppearing(); Task.Run(async() => { await ViewAnimations.FadeAnimY(MainStack); }); }
protected override void OnAppearing() { base.OnAppearing(); Task.Run(async() => { await ViewAnimations.FadeAnimY(Logo); await ViewAnimations.FadeAnimY(LoginButton); await ViewAnimations.FadeAnimY(SignupButton); }); }
protected override void OnAppearing() { base.OnAppearing(); Task.Run(async() => { await ViewAnimations.FadeAnimY(Logo); await ViewAnimations.FadeAnimY(txtUsernameLogin); await ViewAnimations.FadeAnimY(txtPasswordLogin); await ViewAnimations.FadeAnimY(LoginButton); }); }
protected override void OnAppearing() { base.OnAppearing(); Task.Run(async() => { await ViewAnimations.FadeAnimY(Logo); await ViewAnimations.FadeAnimY(EmailPancake); await ViewAnimations.FadeAnimY(PassPancake); await ViewAnimations.FadeAnimY(LoginButton); }); }
protected override void OnAppearing() { base.OnAppearing(); Task.Run(async() => { await ViewAnimations.FadeAnimY(Foto); await ViewAnimations.FadeAnimY(Titulo); await ViewAnimations.FadeAnimY(stackLogin); await ViewAnimations.FadeAnimY(pancakeLogin); await ViewAnimations.FadeAnimY(btnLogin); await ViewAnimations.FadeAnimY(pancakeCadastro); await ViewAnimations.FadeAnimY(btnCadastro); await ViewAnimations.FadeAnimY(Icones); }); _ViewModel.PrimeiroAcesso = AcessoDAO.EhPrimeiroACesso(); }
protected async override void OnAppearing() { base.OnAppearing(); ///////////// await Task.Run(async() => { await ViewAnimations.FadeAnimY(Logo); await ViewAnimations.FadeAnimY(MainStack); }); ///////////////// var allPersons = await firebaseHelper.GetAllUsers(); lstPersons.ItemsSource = allPersons; }
protected void StartAnimation(ViewAnimations p_animation, Action p_action) { float __startValue, __endValue; switch (p_animation) { case ViewAnimations.Show: __startValue = 0f; __endValue = 1f; break; case ViewAnimations.Hide: __startValue = 1f; __endValue = 0f; break; default: throw new NotImplementedException($"Animation {p_animation} not implemented."); } _nodeAnimation?.Cancel(); _nodeAnimation = Tween.FloatTo(__startValue, __endValue, GameSettings.MENU_ANIMATION_DURATION, EaseType.LINEAR, Animate); _nodeAnimation.onFinish = p_action; }