public void Dispose() { if (Disposed) { return; } Disposed = true; VideoTextureFrugalizer.Dispose(); foreach (var f in LuaSurfaceFrugalizers.Values) { f.Dispose(); } foreach (var f in ShaderChainFrugalizers) { f?.Dispose(); } foreach (var s in new[] { ShaderChain_hq2x, ShaderChain_scanlines, ShaderChain_bicubic, ShaderChain_user }) { s?.Dispose(); } TheOneFont.Dispose(); Renderer.Dispose(); }
public void Dispose() { if (Disposed) { return; } Disposed = true; VideoTextureFrugalizer.Dispose(); foreach (var f in LuaSurfaceFrugalizers.Values) { f.Dispose(); } foreach (var f in ShaderChainFrugalizers) { if (f != null) { f.Dispose(); } } }