Exemple #1
0
        public static void InitializeGame()
        {
            VideoSettings.InitVideoSettings();
            //VideoSettings.SetFullscreen();
            VideoSettings.SetWindowed();
            VideoSettings.SetResolution(1280, 800);
            camera = new Camera(VideoSettings.GetResolution().X, VideoSettings.GetResolution().Y);
            game.IsMouseVisible = true;

            drawableGameObjects = new List <DrawableObject>();
            drawableUIObjects   = new List <DrawableUIObject>();

            gridLayout = new Layout(Layout.flat, new Vector2(30, 30), new Vector2(128, 128));
            hexGrid    = new Grid(game, 10, 10);

            player1 = new Player(1, "Denis");
            player2 = new Player(2, "Turner");
            player1.startTurn();

            testUnit = new Unit(game, Unit.infantry, player1);
            testUnit.PlaceUnit(0, 0, 0);
            testUnit2 = new Unit(game, Unit.cavalry, player2);
            testUnit2.PlaceUnit(5, 5, -10);
            testUnit3 = new Unit(game, Unit.artillery, player2);
            testUnit3.PlaceUnit(7, 7, -14);
            UnitManager.SetCurrentUnit(testUnit);

            UIManager.DrawUI();
        }
Exemple #2
0
        public static void DrawUI()
        {
            /* Turn display */
            turnDisplay = new BoxUIElement(GameManager.game);
            turnDisplay.Resize(300, 50);
            turnDisplay.SetPosition(Vector2.Zero);
            turnDisplay.BackgroundColor = Color.LightSlateGray;

            turnDisplayText = new TextUIElement(GameManager.game, FontManager.B15(GameManager.game), turnDisplay);
            turnDisplayText.AlignWithParent();

            /* Unit info */
            unitInfo = new BoxUIElement(GameManager.game);
            unitInfo.Resize(150, 200);
            unitInfo.SetPosition(new Vector2(
                                     0,
                                     VideoSettings.GetResolution().Y - unitInfo.height));
            unitInfo.BackgroundColor = Color.LightSlateGray;

            unitInfoHeader = new TextUIElement(GameManager.game, FontManager.B15(GameManager.game), unitInfo);
            unitInfoHeader.AlignWithParent();
            unitInfoHeader.Text = "Current unit";
            unitInfoText        = new TextUIElement(GameManager.game, FontManager.B15(GameManager.game), unitInfo);
            unitInfoText.AlignWithParent();
            unitInfoText.ApplyOffset(new Vector2(0, 30));
        }