// Use this for initialization void Start() { if (!IgnoreVMMHack) { VideoModeManager.SetMaximum(); } }
void Awake() { //VideoModeManager.Init(); VideoModeManager.SetDreamworld(); ResolutionText.text = (VideoModeManager.GetNicelyFormattedString()); }
public ZoneController ZonePlayerIsIn; //this should probably be encapsulated but Unity hates proper ooop void Awake() { VideoModeManager.Init(); VideoModeManager.SetOverworld(); if (!StartTime.HasValue) { StartTime = System.DateTime.Now.Ticks; } }
void Awake() { VideoModeManager.SetDreamworld(); finishFlag = GameObject.Find("FinishFlag"); finishFlag.gameObject.SetActive(flagActiveAtStart); //if (!flagActiveAtStart) //{ // //targetEnemy = GameObject.Find("Enemy").GetComponent<MathMonsterController>(); //} }