public MainWindow()
        {
            InitializeComponent();

            renderer = new Renderer(new Size(400, 400));

            lastMeasureTime = DateTime.Now;
            frames          = 0;

            glcontrol        = new GLControl();
            glcontrol.Paint += this.GlcontrolOnPaint;
            glcontrol.Dock   = System.Windows.Forms.DockStyle.Fill;
            Host.Child       = this.glcontrol;

            System.Windows.Threading.DispatcherTimer timer = new System.Windows.Threading.DispatcherTimer();
            timer.Interval = TimeSpan.FromMilliseconds(1);
            timer.Tick    += this.TimerOnTick;
            timer.Start();


            // Top panel is video feed
            // Get BMP from video feed, write into framebuffer
            // Bottom panel is the video image that is in the frame buffer, plus the OpenGL guff



            Vg = new VideoGrabberWPF();
            Vg.OnFirstFrameReceived   += Vg_OnFirstFrameReceived;
            Vg.OnFrameSourceAvailable += Vg_OnFrameSourceAvailable;
            Vg.OnFrameBitmap          += VideoGrabber1_OnFrameBitmap;
        }
Exemple #2
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        public MainWindow()
        {
            InitializeComponent();

            this.renderer           = new Renderer(new Size(400, 400));
            this.framebufferHandler = new FrameBufferHandler();

            GL.Enable(EnableCap.Texture2D);
            System.Windows.Threading.DispatcherTimer timer = new System.Windows.Threading.DispatcherTimer();
            timer.Interval = TimeSpan.FromMilliseconds(1);
            timer.Tick    += this.TimerOnTick;
            timer.Start();
            // Top panel is video feed
            // Get BMP from video feed, write into framebuffer
            // Bottom panel is the video image that is in the frame buffer, plus the OpenGL guff



            Vg = new VideoGrabberWPF();
            Vg.OnFirstFrameReceived   += Vg_OnFirstFrameReceived;
            Vg.OnFrameSourceAvailable += Vg_OnFrameSourceAvailable;
            Vg.OnFrameBitmap          += VideoGrabber1_OnFrameBitmap;
        }