Exemple #1
0
        internal void disableActiveTexture(Texture2D texture)
        {
            var textures = currentVertexTextures;

            for (int i = 0; i != textures.Length; ++i)
            {
                if (textures[i] == texture)
                {
                    com.DisableVertexTexture(i);
                    textures[i] = null;
                }
            }

            textures = currentPixelTextures;
            for (int i = 0; i != textures.Length; ++i)
            {
                if (textures[i] == texture)
                {
                    com.DisableTexture(i);
                    textures[i] = null;
                }
            }
        }